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Old 07-30-10, 02:51 PM   #1
Royale-Adio
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Default Hi-Poly American Submarines

Hi.

Simple question here.

Would it be possible to make a high polygon american submarine like the UBM ones, with ballast holes and all?

This could really change the face of SH4.
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Old 07-30-10, 03:07 PM   #2
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Higher yes, so you could get limber holes in, but not as highly detailed as SH5's subs as the game won't be able to handle such detailled models as well as SH5 can (as it's built to do it).
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Old 07-30-10, 03:13 PM   #3
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Well, let's say we start with the S-18. Few limber holes.

How do I edit the existing model.

I know one has to make an interior structure in order not to see through all of the sub. Also, since I'm no expert in the matter, how to make limber holes and the interior structure? I want to edit the existing model.

OR

Could you point me to a tutorial that depicts all of the above?

Thank you.
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Old 07-30-10, 03:25 PM   #4
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Quote:
Well, let's say we start with the S-18
If anyone were to do this, my suggestion would be to start with the Gato, then do the balao. Afterwords, move backward to the Tambor, then sargo, then salmon, and then the porpoise. Then do the S boats.
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Old 07-30-10, 04:04 PM   #5
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Originally Posted by Ducimus View Post
If anyone were to do this, my suggestion would be to start with the Gato, then do the balao. Afterwords, move backward to the Tambor, then sargo, then salmon, and then the porpoise. Then do the S boats.

I hear you Duci, but I just wanna train, and so the S-18 is perfect as it has very few limber holes.
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Old 07-30-10, 04:20 PM   #6
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Well, as Nisgeis hinted, this is alot of work, and learning. IMO 3d modler's have always been in a league of their own on the SH mod forums. It's a totally different ballgame from just tweaking various files.
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Old 07-30-10, 04:01 PM   #7
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Originally Posted by Royale-Adio View Post
Could you point me to a tutorial that depicts all of the above?
That's beyond the scope of anything I could post here. If you want to edit the models, then you need a 3D modelling program and need to know how to use it. I'd suggest having a look at the available 3D programs, then deciding which one you like the look of, then watching some of the many online tutorials there will be available for them.

Once you have a basic grasp of what to do, then you need to extract the model from the game, which there will be a post of few in the S3D thread or general forum at large. Edit it, then re-import it. It's by no means as simple as it sounds though .
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