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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Hi.
Simple question here. Would it be possible to make a high polygon american submarine like the UBM ones, with ballast holes and all? This could really change the face of SH4. |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Higher yes, so you could get limber holes in, but not as highly detailed as SH5's subs as the game won't be able to handle such detailled models as well as SH5 can (as it's built to do it).
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#3 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Well, let's say we start with the S-18. Few limber holes.
How do I edit the existing model. I know one has to make an interior structure in order not to see through all of the sub. Also, since I'm no expert in the matter, how to make limber holes and the interior structure? I want to edit the existing model. OR Could you point me to a tutorial that depicts all of the above? Thank you. |
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#4 | |
Rear Admiral
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#5 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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I hear you Duci, but I just wanna train, and so the S-18 is perfect as it has very few limber holes. |
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#6 |
Rear Admiral
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Well, as Nisgeis hinted, this is alot of work, and learning. IMO 3d modler's have always been in a league of their own on the SH mod forums. It's a totally different ballgame from just tweaking various files.
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#7 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Once you have a basic grasp of what to do, then you need to extract the model from the game, which there will be a post of few in the S3D thread or general forum at large. Edit it, then re-import it. It's by no means as simple as it sounds though ![]()
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