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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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It's also cool to see a "personnel report" for your character. But other than that, I don't use it for much. To me, a huge part of the draw of the game is clawing your way, patrol after patrol, to earning qualifications, ranks, and awards - as the game metes them out - trying to build a great crew that is efficient and resists fatigue. It takes about 10-15 patrols to do this. And trying to choose the right next qualification you really need vs. another one is cool also, trying to balance your crew. If you use SH3 Commander to just dish them all out as you feel like it, it removes a big compelling part of the game for me. Steve |
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#17 |
Eternal Patrol
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Every time you sink a ship it is given a name. It is a name of a ship of roughly the same size and appearance of the model you sank. It also gives a cargo that that ship actually carried at one point or another, and roughly the same size crew. Of course I'm biased about that function, but for me it also increases the immersion tenfold.
For me the other charm of Commander is the 'Realistic Career' option, which means that I probably won't have to finish the war, but will be retired to a desk or school job, which is what really happened. As far as crew qualifications goes, there is no such thing as an unqualified petty officer. The training is what earns them that title and grade. The way the stock game does it is totally unrealistic. Besides, giving them the qual doesn't give them the experience. They still have to earn that themselves. Commander is one of the few reasons I even play SH3 any more, since SH4 does everything better but doesn't have the mods yet (if ever).
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#18 | |||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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If I started out with a fully-qualified crew and gave out medals (anti-fatigue points) as I felt like it, basically I'd start out with an awesome crew and then the game becomes all about sailing around sinking ships just for tonnage scores that I get no benefit from. I guess I enjoy the struggle of having to build up the crew. Steve |
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#19 | |
Stowaway
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Thanks for sharing. |
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#20 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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I still use SHC, but don't let it ruin my crews exp. My last patrol I had problems just manning some stations with almost 75% of my crew all at ! from being at action stations two days nonstop. Got lucky and ran into a gale near Denmark in early Winter, submerged and let my crew rest while I just put the ship to silent and slow speed at a course that led me into a harbor with the perfect firing angles on the 2 DD's; then took out the cargo after we'd recovered since in that weather no surface ship was going anywhere ![]() Don't think that Ubisoft had Das Boot in mind when making the game and using the German Cross as the anti-fatigue panacea; but it is appropriate. The chief in the movie's the only member with that award and he's got a pure Rasputin constitution, even after dropping a nuke besides the roaches still being left I believe the chief would find a way to make it through ![]() Your welcome, for myself it really helped make a lot of things come together and understood why such an overly complex system was put into place. Had Germany had the resources to continue training Officers/NCO's in this manner throughout the war it would've caused a lot more problems for us. The whole system got put into motion in 1930, so just like today you would get good NCO's with 7-12 years experience Germany started the war as such but couldn't maintain the standards for more than a bit more than 2 years after they sucked the pool dry. Also wanted to thank you for (indirectly) helping me finish my research for the mod I've always wanted to implement (even if I'm the only one that ever uses it!). There's a number of historical inaccuracies that have really taxed my patience as someone that collects WWII militaria and really enjoys and appreciates its history. This game butchers some of it so much it kills a kitten each time it twists history. What I hope to be able to accomplish with my mod is to fix many of the mistakes and fabrications with the medals so that when you get awarded some of the higher ones they really do give you a sense of accomplishment. There's a few I hope to add (like the war merit crosses, honor roll, and a few others), and some that I am dying to fix - 86'ing the combat clasp in GOLD since it NEVER existed, there was only bronze and a very small amount in silver awarded (only a thousand or two could have been awarded requiring 5 years of service to be eligible), and fixing some of the (incorrect) medal dependencies like removing the German Cross - it wasn't required for the RK, it was actually awarded in cases where action didn't merit a RK; nor was it required (like the EK1 & 2) in order to get the RK; and some other issues dealing with dates awards became available and finally making the correct dependencies (like needing the RK with OL in order to get the Submarine Badge with Diamonds) and some other stuff that will hopefully spice up the game a bit. Thus my post in the mod forum about asking for help in setting up test cases to go about the (now directed) trial and error on which settings to tweak and add in order to make this happen. |
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#21 | |||||
Eternal Patrol
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I was once even in a boat that was ordered to the north of Iceland by a real-life 'immersion' order, so I went and stayed there the rest of the patrol. never saw a thing. Quote:
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#22 |
Torpedoman
![]() Join Date: Jul 2008
Location: Scotland
Posts: 116
Downloads: 170
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Whoa ...never realised you could handle all the qualifications through Commander,very interesting,though I do like handing out the medals and qualifications after a patrol,like they've been earned it does indeed make sense that certain crewmen would be qualified in their specific roles onboard.
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#23 | |
Swabbie
![]() Join Date: Feb 2009
Location: Hillsborough NC
Posts: 10
Downloads: 0
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Ahoy fellow kaleun,
And how about your capitan's ranking? As you proceed with GWX version of SH3 you'll enjoy acknowledgement of your future successes by being assigned higher rankings. For example, our crew just completed mission 19 upon our return to Bergen Norway in a XXI. My rank was changed at that time to: Oberleutant Zur See, which if I'm not mistaken would see me (in theory) in command at uboat flotilla level. I'm not rock-solid on the signifigance of this rank - so if anyone who may be reading this would like to comment please do! Good hunting! OB zs Quote:
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#24 | |
Swabbie
![]() Join Date: Feb 2009
Location: Hillsborough NC
Posts: 10
Downloads: 0
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Guten Tag,
I've read your comments with great interest. I've survived 19 missions and amassed enough renown to get into the Type XXI. During this long process my crewaccumulated enough medals to see all who survived at least 8 missions with the cross in gold. All stations are now manned without need to switch crew for rest periods. Not realistic to be sure, but very convenient to manage. Could I use SH3 Commander to appropriately fit into this setting? Good Hunting, Oberleutant z s Rolfe Hass Quote:
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#25 | |
Swabbie
![]() Join Date: Feb 2009
Location: Hillsborough NC
Posts: 10
Downloads: 0
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Guten Tag,
I've read your comments with great interest. I've survived 19 missions and amassed enough renown to get into the Type XXI. During this long process my crewaccumulated enough medals to see all who survived at least 8 missions with the cross in gold. All stations are now manned without need to switch crew for rest periods. Not realistic to be sure, but very convenient to manage. Could I use Commander to appropriately fit into this setting? Good Hunting, Oberleutant z s Rolfe Hass Quote:
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#26 | |
Rear Admiral
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Fähnrich zur See - Midshipman Oberfähnrich zur See - Sub-Lieutenant Leutnant zur See - Lieutenant (Junior) Oberleutnant zur See - Lieutenant (Senior) Kapitänleutnant - Lieutenant-Commander Korvettenkapitän - Commander Fregattenkapitän - Captain (Junior) Kapitän zur See - Captain Kommodore - Commodore Konteradmiral - Rear-Admiral Vizeadmiral - Vice-Admiral Admiral - Admiral Generaladmiral - no equivalent Grossadmiral - Admiral of the Fleet From what I've read, Oberleutnant was usually the lowest rank at which an officer had command of a combat u-boat - altho this may have changed as the war went on and the available officers' ranks were being thinned out both by transfer of more experienced men to shore duty as well as heavy combat losses in the ubootwaffe overall. The most commonly held rank for a commander in actual combat seems to have been Kapitänleutnant; promotion above this rank often resulted in transfer to shore duty, either as a staff officer, flotilla commander, or instructor back at one of the training facilities. Some officers stayed in or returned to command of a frontboot after being promoted past this rank but it seems to have been a relatively rare occurrence. Altho an Oberleutnant might be assigned to shore duty of some kind, I doubt that he would placed in command of a flotilla at that rank, especially given the fact there would probably be other u-boat commanders in that same flotilla who would have more experience and already outrank him if and when the position needed to be filled. |
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#27 | |
Eternal Patrol
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As Frau Kaleun said, Oberleutnant z.S. was very junior for a u-boat commander, not senior. "Herr Kaleun" heard often in Das Boot, was the most common rank for that position, Kapitänleutnant z.S. A senior commander might be a Korvettenkapitän, and above that would almost certainly be assigned a command position (or transferred to command of a major surface warship). Also in Das Boot you might pick up on the fact that both the LI (Chief Engineer) and 1WO (Exectutive Officer) were commonly addressed as "Herr Oberleutnant".
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#28 | |
Rear Admiral
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#29 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Imagine if Kaleuns like Prien or Kretschmer took on positions as Flotille commanders or kommandant/senior trainers at u-boat schools the u-boat service might have been able to retain more of its initial higher level of proficiency when sending out new boats to sea. While no single action could have prevented the outcome, had each gross mistake been corrected it might have made things more interesting and reduced the fatality rate down from 75% to something at least humane, at that rate I think Kamikaze's actually inflicted more overall damage (despite the effort overall being a failure), it did inflict fear into the surface ship crews and usually cause moderate to major damage when a plane was successful. At the least, it would have made the allies uneasy knowing that such great men were still alive and teaching/passing on their knowledge to new and existing officers might have shifted their priorities - to expend more resources bombing the u-boot pens and schools than using 100% of them to hunting u-boots instead. Just as the German wehrmact was scarred to death of Patton, the navies could have been equally freightened of Kretchsmer, Prien or Topp planning, organizing and sending out wolf packs that would've stood a much better chance at success. In any other branch field grade officers became almost like flag rank status in the kriegsmarine - you had Korvettenkapitän's as Flotille commanders! That's the same as putting a Major from the allied forces in charge of a major base like Pearl Harbor or Gibraltor! In most cases it seemed that getting promoted to Korvettenkapitän was like a death sentence, with only a handfull of them actually surviving to either take a command on land or surive to the end of the war. |
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#30 |
Eternal Patrol
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Very true. I was only considering the ranks themselves.
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“Never do anything you can't take back.” —Rocky Russo |
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