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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soaring
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Does anyone know that game? What is it like? I am looking for a strategy game, operational level, hexfield, but it should not be as complex as War in the Pacific, and not as simplistic as Panzer General and clones.
TOAWiii and COTA are known over here, so you must not mention them to me. ![]()
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#2 |
Captain
![]() Join Date: Apr 2002
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I have it,but I haven't been able to get into it or Storm of the Pacific yet. Bought too many games from Matrix recently...lol
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#3 |
Captain
![]() Join Date: Apr 2002
Posts: 545
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The operational level is divisions,corps,air armies (forget what the smaller air units are). The naval units are carrier groups,battle groups,patrol groups and sub groups. (which is usually a named ship with a few destroyers).
I don't remember the hex scale,but one thing I do remember is that their is no stacking. Combat and movement is based on "action points" so you can combine combat and movement any way you like. The only manual is a pdf...but that's how most matrix games are these days. |
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#4 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Hmm, not too much to pick when it comes to Operational level strategy these days. I have heard some good things about SSG's Decisive Battles series (The older series of them comprising Battlefront, Battles in Italy, Battles in Normandy, Korsun Pocket and it's expansion Across the Dnieper. The newer series being Kharkov: Disaster on the Donets and it's expansion Across the Dnieper: Second Edition), though I have not played any yet so I can't comment about them.
Try any of HPS' games? These are definitely not too complex when it comes to game mechanics, but very large because they cover major campaigns on 2 hour and battalion/company scales. EDIT: Ah, forgot only the Panzer Campaigns series has 2 hour turns. Their other series' have differing time scales.
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Current Eastern Front status: Probable Victory Last edited by Raptor1; 07-03-10 at 01:24 PM. |
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#5 |
Soaring
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thanks, I meanwhile got the impression nthat the game probably is a bit too simplistic for me.
Never heared of HPS simulations. I'll check their titles, the website looks promising.
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#6 |
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Ah, Point of Attack, now that I have heared of...
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#7 |
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BTW, anyone here knowing Point of Attack 2, and can share his thoughts?
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#8 |
Captain
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I'd have to say that my favorite game right now is John Tiller's Campaign Series. Only problem is that it is gonna take me forever to finish my East Front Dynamic Campaign. Can't wait till I can upgrade some of my tank platoons to the Mk IV with the long 75. My Pz IIIs got crunched by some T-34s...lol
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#9 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#10 |
Soaring
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I see. So if I ant to play the smaller scenarios in the other titles, I need to buy it, but if I want to combine all three modules for the one big minster campaign, I do not need the other two games, for the big game in Danube is not a recued, small version of all three titles combined, but is all three titles combined for the monster round indeed.
I like the monster round over several days! ![]() I will play smaller scenarios in anube to learn the game. But my interest really is to go for the big one. Liker I played the already mentioned GDW cosim back then, whcih were three modules combined as well: ![]() Uploaded with ImageShack.us Checking that pbem link now, thanks.
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#11 |
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Finally, after fighting with a French shop for 6 weeks in vein, finally successfully disengaging from them and ordering in the US directly and seeing them delivering in just 8 days, I have gotten my copy of Danube 85 and had a first check. I like what I see, and the huge map which is very detailed, I recognised several details of places and city locations that I know.
If only these strategy game developer would not always consider it to be a virtue that there interfaces must be operated with a microscope. the menu and buttons are okay. But the font size and the counter symbols are a torture to the eyes. Nano-interfaces have spoiled quite a number of strategy games for me, and with Danube I again have the problem of a very microscopic display of written data and symbols of on-map-counters. Sitting with my nosetip 20 cm away from my 19" WS monitor at 1680x1050 gives me burning eyes and teardrops after short time, plus a pain in my backbone from sitting badly. Changing the screenresolution in the nVidia panel does not help - the game becomes more blurry, but fonts and symbols on counters, and hexfield size remain all as small as before in relative screen size - just that now it all is blurred, making it even more difficult to read. An ingame option does not exist, only three alternative map displays for different purposes, that do not help at all. ![]() ![]() ![]() Always the same mess with these strategy developers. Always makíng fonts as small and unreadable and other stuff as much miniaturised as possible. Stupid, stupid, stupid. Else a good game. But its days already are counted, due to the pain and stress to the eyes. I don't bear it for long. Money lost. It's really a plague in the strategy and cosim genre, I think.
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