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WW2:Time of Wrath
Does anyone know that game? What is it like? I am looking for a strategy game, operational level, hexfield, but it should not be as complex as War in the Pacific, and not as simplistic as Panzer General and clones.
TOAWiii and COTA are known over here, so you must not mention them to me. :03: |
I have it,but I haven't been able to get into it or Storm of the Pacific yet. Bought too many games from Matrix recently...lol
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The operational level is divisions,corps,air armies (forget what the smaller air units are). The naval units are carrier groups,battle groups,patrol groups and sub groups. (which is usually a named ship with a few destroyers).
I don't remember the hex scale,but one thing I do remember is that their is no stacking. Combat and movement is based on "action points" so you can combine combat and movement any way you like. The only manual is a pdf...but that's how most matrix games are these days. |
Hmm, not too much to pick when it comes to Operational level strategy these days. I have heard some good things about SSG's Decisive Battles series (The older series of them comprising Battlefront, Battles in Italy, Battles in Normandy, Korsun Pocket and it's expansion Across the Dnieper. The newer series being Kharkov: Disaster on the Donets and it's expansion Across the Dnieper: Second Edition), though I have not played any yet so I can't comment about them.
Try any of HPS' games? These are definitely not too complex when it comes to game mechanics, but very large because they cover major campaigns on 2 hour and battalion/company scales. EDIT: Ah, forgot only the Panzer Campaigns series has 2 hour turns. Their other series' have differing time scales. |
thanks, I meanwhile got the impression nthat the game probably is a bit too simplistic for me.
Never heared of HPS simulations. I'll check their titles, the website looks promising. |
Ah, Point of Attack, now that I have heared of...
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BTW, anyone here knowing Point of Attack 2, and can share his thoughts?
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I'd have to say that my favorite game right now is John Tiller's Campaign Series. Only problem is that it is gonna take me forever to finish my East Front Dynamic Campaign. Can't wait till I can upgrade some of my tank platoons to the Mk IV with the long 75. My Pz IIIs got crunched by some T-34s...lol
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I have several of the HPS sims, and enjoy them! If you are concidering purchasing one, get them from here, its a lot cheaper!
http://yhst-12000246778232.stores.yahoo.net/noname.html |
I wish they'd finally release the bloody Thirty Years' War sequel to their Renaissance game already...
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Has anyone experience with the modern campaigns, the three German scenario packs? Fulda Gap, Northern Plain, Danube Front?
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I have Danube Front '85
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Is there a european retailer for HPS? with shipping and taxes, these games become very expensive when ordering from NA. did that once with Harpoon 3 many years ago, and got a bad wake-up call from custom duty. Will not risk that again.
Danube - stable? Is it a good title? Sorry, but knowing that you have it, Raptor, helps me nothing. I have no idea what to expect of these HPS titles, how they play, how realistic or unrealistic it is, the sequence of play. Found two links promising reviews, but both links broken. I know an old cosim, the Third World War series by GDW, also the Assault! series by GDW. How does it compare to these two, for example? |
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It's stable, and IMO a pretty good game. The gameplay is a pretty simple IGOUGO TBS. Units are mostly battalion scale (There are some companies, mostly Recon units) and are represented by an equipment type which has the typical values such as soft attack, hard attack, etc., morale, quality, fatigue and some special attributes. Units have movement points which they expend during the turn on actions such as moving (Obviously), deploying to and from travel mode, firing on enemy units, assaulting hexes and the like. Units of course can also suffer from conditions such as being out of ammo, out of fuel, disrupted, isolated... A few elements are abstracted, such as wing fixed aircraft (You choose a target to call bombers or attack aircraft on if they're available, and the flight might either go through or be intercepted by SAMs or fighters), SIGINT which tells you the location of certain enemy HQs and jamming which puts HQs out of command. It's hard to judge how realistic or unrealistic it is as the actual war or anything realistically similar to it has ever happened. The fighting seems mostly realistic to me; there are a few cases where casualties seem too low (If I call an attack aircraft squadron against a battalion of tanks, they would usually lose no more than 1 or 2 tanks), though I'm not the best judge of that. Here's a review of Fulda Gap, it's still pretty relevant as the game system is mostly the same: http://www.combatsim.com/memb123/htm/2002/08/fuldagap/ (Some of this stuff, like chemical weapons and helicopters blocking units have been changed since then) Note that the larger scenarios and grand campaign are enormeous, may take quite a while to complete one of those. |
Thanks, this sounds very much like what I am interested in in scale. I am seriously considering it now.
the product description says that there is some kind of "uber" scenario were the whole front from Denmark to Italy is beign covered - I assume that is in combination with the other two titles in that series? They also say that the changes implemented by Danube, would be implemented into the earlier two titles as well (for which, I assume, they need to be installed, of course). Is there a scenario editor? |
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