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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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Some of us have talked about an installer. Rather then just doing 7zips or such. This is one point brought about in those discussions, but not so nicely pointed out. Thanks. I'll keep this idea in mind. |
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#2 |
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
Uploads: 0
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Just to revive this thread.
As I'm a software developer, I can write an automatic update / download tool. If you are still interested in something like this, write a PM to me. My idea is: * Keep a list of available mods with their current version and download url on a central server * Keep a list of selected mods on the client (created by the user on his own or published here as working combination) flagged with the locally installed version. Every time the tool is started, it downloads the current list form the server. This list is compared to the local list and if the version published on the server is another than the local flagged version, the url of the affected mod is taken and the file is downloaded. I didn't have a close look on jsgme, if it provides an automation API. If there is one, we might be able to unpack the newly downloaded files, remove existing mods from the game and install the new version in the desired way. This is just an idea... Download and listmanagement is no real difficulty. Hendrik |
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