SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-27-10, 02:57 PM   #16
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Waaay to rock my Boot mate!


Was so looking forward to this piece of Modding goodness!
You have our biggest Kudos and a big bag of gratitude goes to the >modding orphan<!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 05-27-10, 04:43 PM   #17
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
Slightly off topic I know, but I was wondering, with all the glorious mod work, how the fookin hell do you ever find time to play Aces ol' mate

Good on ya and muchos gracias

BTW did you get to play with the new NHancer settings yet mate?

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 05-27-10, 11:33 PM   #18
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,709
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Aces View Post
Reece, if you have any problems with IDs I'll redo the turm7c8 for you to try. Off to bed, quite tired, been playing around with some new sleeping crewman models, look nice but need tweaking and texturing, slow work.

Cheers

Aces
Thanks Aces, looks really good but yes I have the same problem, PM sent!
Cheers.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 05-28-10, 05:01 AM   #19
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi chaps,

Thanks for the comments,

@Fubar2Niner, the simple answer is that I don't get te time to play it I downloaded the new NHancer update but it's only a minor revision from what I was running and I'm still running the settings I sent you.

@ Reece, okay buddy, I'm busy this morning but will do t and e-mail it t you later when I get home.

See you later guys,

Cheers

Aces
Aces is offline   Reply With Quote
Old 05-28-10, 05:50 AM   #20
Alpha Von Burg
Engineer
 
Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
Quote:
Originally Posted by Aces View Post
It is for SH3 mate, bilge rat etc. changes as you post more.

Have fun chaps.

Cheers

Aces
-------------------------------------------------------------

thanks for the reply btw, can't wait to try this out
it looks superb.

-------------------------------------------------------------

happy hunting

-Von Burg
Alpha Von Burg is offline   Reply With Quote
Old 05-28-10, 12:10 PM   #21
CaptainNemo12
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
Default

Does this mod include lightmaps for the VIIb tower?
CaptainNemo12 is offline   Reply With Quote
Old 05-28-10, 12:44 PM   #22
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi mate,

No, only the 7c1, 7c2 and 7c4 are lightmapped yet.

Regards

Aces
Aces is offline   Reply With Quote
Old 05-28-10, 10:31 PM   #23
CaptainNemo12
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
Default

Any future plans to lightmap the VIIb?
CaptainNemo12 is offline   Reply With Quote
Old 05-29-10, 08:42 AM   #24
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
Who stole my deckgun ??

@Aces

Not sure whats going on here mate but for some reason my deckgun and AA are missing



My JSGME list showing enabled mods


Uploaded with ImageShack.us

I have also tried with the last two mods in reverse order with the same result. Any ideas mate ?

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 05-29-10, 08:50 AM   #25
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

H mate what happoens if you remove the turm 7c4 add on ?.

cheers

Aces

Edit also you have the wrong flags pennant mod, it should Anvart's release version, check the readme for the download link and make sure it is as it is now, before my mod. You also don't need the combined sh3.sdl as t's included in the mod.

2nd edit

Here's my mod install list:

Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
TeifeMkI(German)
Flags_enlighten
Combat Radio Frequency
SOF_Scope
b25_ConningTower_Mid
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
Sobers 3D waves
WAC4.1 SubPen_animated_18.02.2010
Hitman_Beta_GUI_GWX3_1.0
Real Depth Charge
RL_E v2 Daily Double 0600_2300
SH4 Maptools for SH3-Stock
Alt Msg Font Typewriter
Ricks_GWX_Rec_Man_Final
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix Hitman GUI add on
MBFL mod v1.0 Beta
Aces Experimental


---

Never min the last entry it is for devleopment testing, try installing Testpilot's new ub-boat guns, the links is in the readme for my mod, that might help the missing guns issue.

Last edited by Aces; 05-29-10 at 09:40 AM.
Aces is offline   Reply With Quote
Old 05-29-10, 09:22 AM   #26
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
Default

Thanks for the speedy reply mate. Just redownloaded anvarts ...............

Just see your second edit as I was posting

OK need to find the link for GWX_DFa-Flag&Pens_2010_New as the link in the readme points to the older version I have, also might want to update the readme re that mate

I tried leaving off turm 7c4 add on, but got the same result. I'll seek out the new anvart mod and report back.

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 05-29-10, 09:39 AM   #27
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hold up mate the _New is a version I renamed temporarily go for the one in the readme, i'll edit my post. If that doesn't solve it then it is probably a clash in ids.

Cheers

Aces
Aces is offline   Reply With Quote
Old 05-29-10, 10:15 AM   #28
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hold up!!


That's not a 7c4 Turm!, the 7c4 vintage boats 1944 didn't have a deck gun. Are you enabling the 7c4 addon and then selecting a 7c1?, I'm confused the 7c4 add on is men at for use when you have a 7c4 boat eg. late in the war4. You shouldn't enable it when you use a 7c1 boat.

Anyway, judging by the gun o the crane they're about to fit it for you

Regards

Aces
Aces is offline   Reply With Quote
Old 05-29-10, 10:26 AM   #29
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
Default

@Aces

Bloody marvellous mate I got my d/gun back, regarding the turm, it seems confusion reigns ! Please explain the turms and at what point in the war they should be enabled, sorry to be such a pleb

Also thanks for your mod list, I'm gonna be busy tracking them down and enabling this weekend, providing I can stop SH3 ctd'ing every time I take a s/shot and getting a blank canvas I'll post some piccies.

Edit: BTW mate did you read my post regarding the free 3d proggie?
http://www.subsim.com/radioroom/showthread.php?t=170276

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 05-29-10, 10:34 AM   #30
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Glad it's sorted mate.

I'm not sure of the exact dates for the turms but the turms progress as the war goes on. To see each turm play a quick mission. Start in 1941 with a type 7c and you will see the 7c1. Then do the same in 1942, 43, 45, 45 etc and you will see the 7c2, 7c3 and 7c4 turms. Basically the Wintergarten gets bigger to accommodate more and heavier flak guns. They also removed the deck gun as the war went on. If you start a campaign in 1940/41 with a type 7c1 turm you will get the opportunity to upgrade the turm as it becomes historically availabe (subject to having enough renown to "buy" it. When in port enable the 7c2 add on or the 7c4 add on at the appropriate time.

Cheers

Aces
Aces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.