SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-10, 06:15 PM   #16
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

Quote:
Originally Posted by audessy View Post
1. Not on command. You can change the player controlled turret all you want. the other main batteries will stay on their default. Have fun being stuck using HE all day on a armored target while you're in a DD. Or worse, using AP on a convoy. How about operating a certain ship that could load AA shells in the main armament to keep planes off you?

2. Fire Control System (FCS) aboard a warship is the system that controls the turrets. Sort of like the TDC. There's calculations involved there. However since nothing like that will actually be modeled into the game therefore it won't ever malfunction.

3. In the damage reports from the officers at each station. There would be a burial eventually. How would you not notice half of your trained AA gunners dead after an air strike?

4. In the Kriegsmarine capital ships rarely traveled alone. When they did, they died. Not a very fun simulation being alone and dieing by air raid every game. Fun factor is a strong element even in a sim. Everyone knows that operating a capital ship in the Kriegsmarine in a silent hunter game means the career is going to be unrealistic. No one wants to sit in Norway for years waiting to die (Tirpitz) or quitting after May 27th 1941 (Bismarck) if AI was too dumb to sink you.

5. Indeed, however the sinking of a capital ship or even a light cruiser would get MUCH more attention from HQ than a lone u-boat. If escorts were involved they'd be able to possibly rescue you.


We're arguing between cosmetic and gameplay. Gameplay goes a lot further than rivet counting. I could see a hardcore 3d modeler going through the work then asking someone to take their model and make it play worthy. However you need to remember DX10 shading and all the higher texture resolutions mean that much more work. I highly doubt anyone is going to accurately model the interior of any warship over 10,000 tons more than twice in their life.

Aren't we also talking about a LOT more polygons by doing this? I can imagine the KMS Gneisenau being a lag barge.
Good points but the idea of a sub interior in a warship is a realism problem


Since SHV allows scripting a lot of those problems are fixable
ERPP8 is offline   Reply With Quote
Old 05-07-10, 06:33 PM   #17
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
Default

Hence why I think it would be easier just to remove it. Maybe create a couple simple rooms but not much. All you really need is the bridge anyway.

The amount of processing power used up on eye candy is not worth it at all. SH5 is beautiful enough as it is but the gameplay and bugs are what's killing it. So why are so many modders still concerned over cosmetics? This baffles me.
audessy is offline   Reply With Quote
Old 05-07-10, 06:34 PM   #18
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

Quote:
Originally Posted by audessy View Post
Hence why I think it would be easier just to remove it. Maybe create a couple simple rooms but not much. All you really need is the bridge anyway.
Then you might as well use a surface ship mod for SHIII
Unless you create an elaborate exterior with all the people.
ERPP8 is offline   Reply With Quote
Old 05-07-10, 09:57 PM   #19
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by ERPP8 View Post
Then you might as well use a surface ship mod for SHIII
Unless you create an elaborate exterior with all the people.
Really?

You can walk in harbor AND on the deck of the ship with super high detail and DX10. AI Submarines can attack. Planes can drop torpedos. You can easily flip skins for ships.

Need I explain more? I mean don't get me wrong. SH3 was incredible in it's day. I do play a warship mod by Chinese U-47 for it from time to time. But it's old.

An elaborate exterior would be the way to go. Considering you'd actually be improving the appearance of the ship as well.

To be honest if anyone released a suface ship supermod with interior files I'd request a lite version without them before I play or I'd go and remove them manually. It's not worth it at all unless we're talking very few rooms or very low detail (I'm talking SH2 style detail).
audessy is offline   Reply With Quote
Old 05-08-10, 07:42 AM   #20
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

Quote:
Originally Posted by audessy View Post
Really?

You can walk in harbor AND on the deck of the ship with super high detail and DX10. AI Submarines can attack. Planes can drop torpedos. You can easily flip skins for ships.

Need I explain more? I mean don't get me wrong. SH3 was incredible in it's day. I do play a warship mod by Chinese U-47 for it from time to time. But it's old.

An elaborate exterior would be the way to go. Considering you'd actually be improving the appearance of the ship as well.

To be honest if anyone released a suface ship supermod with interior files I'd request a lite version without them before I play or I'd go and remove them manually. It's not worth it at all unless we're talking very few rooms or very low detail (I'm talking SH2 style detail).
I think an exterior would be a better way to go, considering an exterior is so much easier to make
ERPP8 is offline   Reply With Quote
Old 05-10-10, 05:01 PM   #21
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

I just read a script for abandon ship, that could be applied to your ship...
ERPP8 is offline   Reply With Quote
Old 11-27-12, 11:39 AM   #22
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
Well I agree with what was said before. If you could create a playable ship for SH5 not interest me much inside of it (apart from the bridge) , but much more than its external appearance and the control system that could give him (commands to open fire, anti-aircraft etc. ..) . Then at the end it is a MOD. So you will not be required the installation dont like the factor walk the ship. I had recently opened another discussion. I hope the work can be done. I am for the quality and external graphics in order to control the ship, not so much for walking

http://www.subsim.com/radioroom/showthread.php?t=200078
Admiral Faier is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.