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Playable surface ships for Silent Hunter 5
Is this mod possible? Maybe this mod available now?
And a the playable surface ships for Silent Hunter 5 available? |
I've never heard of such a thing in the Silent Hunter series.
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Playable surface ships mods presents for SH4 for example.(TSWSM, Playable Pocket Battleship fnd the others.)
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1. Write this subject at SH5 mods workshop.
2. Wait a half year - modders learn SH5 code and wait for next patch. |
already have 8 surface ships
as soon as patch comes out gonna start converting 4 battleships ,heavy cruiser,light cruiser, destroyer, ptboat to sh. but if i dont start getting fair treatment around subsim.. im not relesing crud lol. :down:
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KillerTube, what's up man? We're all brothers (and a few sisters) here. If someone treated you nastily, it was a fluke. Most of us love you, as we love most all subsim peeps.
Spread love, man. Spread love. Peace. |
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The interiors will take a lot of work or remain the same. But if someone puts some time into the interiors things could get really interesting. It will already be super cool walking around on the deck of the Bismarck. :DL
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Sure they can. The uboat interiors should fit inside any ship except a PT boat. Well either way they could go the easy rout and remove all the interiors so you can only walk on the bridge and on the ship.
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A lot will always be inaccurate about surface ships on Silent Hunter engines. For instance we won't ever be able to give orders to change ammo type, use the fire control system, have realistic crew deaths, command escorts properly, abandon ship, draw proper threat (IE commanding a capital ship and raiding within enemy air cover means certain death.) etc etc etc...
The interiors don't concern me as much as modders using realistic damage models supporting real damage control, proper upgrade packs, and compiling every playable ship they make to be used together in campaign. All of the above has rarely been done in prior silent hunters and it's a real bummer. |
Those things seem smaller to me compared to having a torpedo room in the middle of the sub and a tiny engine room
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2.There's other damage than fire and that's no more common than on subs 3.How do you know any of the invisible 30 crew members on your U-Boat aren't dead 4.If you were on a lone ship (which is likely) that's not a problem 5.You can't abandon your U-Boat |
1. Not on command. You can change the player controlled turret all you want. the other main batteries will stay on their default. Have fun being stuck using HE all day on a armored target while you're in a DD. Or worse, using AP on a convoy. How about operating a certain ship that could load AA shells in the main armament to keep planes off you?
2. Fire Control System (FCS) aboard a warship is the system that controls the turrets. Sort of like the TDC. There's calculations involved there. However since nothing like that will actually be modeled into the game therefore it won't ever malfunction. 3. In the damage reports from the officers at each station. There would be a burial eventually. How would you not notice half of your trained AA gunners dead after an air strike? 4. In the Kriegsmarine capital ships rarely traveled alone. When they did, they died. Not a very fun simulation being alone and dieing by air raid every game. Fun factor is a strong element even in a sim. Everyone knows that operating a capital ship in the Kriegsmarine in a silent hunter game means the career is going to be unrealistic. No one wants to sit in Norway for years waiting to die (Tirpitz) or quitting after May 27th 1941 (Bismarck) if AI was too dumb to sink you. 5. Indeed, however the sinking of a capital ship or even a light cruiser would get MUCH more attention from HQ than a lone u-boat. If escorts were involved they'd be able to possibly rescue you. We're arguing between cosmetic and gameplay. Gameplay goes a lot further than rivet counting. I could see a hardcore 3d modeler going through the work then asking someone to take their model and make it play worthy. However you need to remember DX10 shading and all the higher texture resolutions mean that much more work. I highly doubt anyone is going to accurately model the interior of any warship over 10,000 tons more than twice in their life. Aren't we also talking about a LOT more polygons by doing this? I can imagine the KMS Gneisenau being a lag barge. |
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