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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: May 2005
Posts: 6
Downloads: 12
Uploads: 0
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#17 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Different people play in different ways, nothing wrong with that either! Did you find the mod for the teleporting?
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#18 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#19 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I like the walkthrough feature. You almost had that in SH4. But I agree with you, it's really just a cool feature and nothing more. The one-click away stations and controls that we had in SH3/4 are what you need to control a sub. But sometimes, when on a long transit, it's kinda cool just to wander around the compartments, getting a feel for what it was like.
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#20 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I love the walkthrough feature too... except that darn ladder.
It's not the concept of a ladder that's the problem. My problem is climbing down from the bridge to the control room. Look down just right to climb down the ladder... get to the conning tower... get off the ladder... look down just right... back up... go forward... adjust the vertical angle of my view again... back up... go forward... oh, got it... climb down to the control room. Oh, that part's a pain. Otherwise, I love climbing up and down the ladder. |
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#21 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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#22 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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But it IS totally believable that when faced with 3 DD's bearing down on you after a successful convoy strike you Order "CRASH DIVE"... and the men refuse to do it because you havent gone back to the cook and asked him "Pretty Please with sugar on top" to make his "Special Soup" (I DONT want to know whats in it) so the men will crash dive in the next 10 seconds our we will ALL become special soup in the Atlantic.
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#23 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Sims? Be glad it's not Dwarf Fortress.
Urist McHelmsman cancels Blow Ballast -- getting wine Urist McTorpedo Dude cancels Load Torpedo Tube 3 -- job item lost or misplaced Urist McGhost cancels Flank Speed ahead -- too insane A British-speaking force of sub hunting has arrived! ![]() I don't see why people dislike having to dive down the ladder when destroyers show up. In SHIII it was "ah, yawn, another enemy torpedo boat... [C key]", now it's "Damnit, damnit, damnit, get below deck everyone! [tracers buzz past conning tower] Yaaah, duck!".
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#24 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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You do realize that is a bug, right? A bug that's being fixed today or tomorrow.
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#25 | |
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#26 |
Gunner
![]() Join Date: Sep 2001
Posts: 93
Downloads: 13
Uploads: 0
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There is no crew management at all. I thought that it was a bit to much micromanagement in the previous SH's, but they could have made up something else... (make a crew rotation schedule once or something like that.)
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#27 | |
Gunner
![]() Join Date: Sep 2001
Posts: 93
Downloads: 13
Uploads: 0
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#29 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() If they patch the sonar guy so we can control him as in sh3/4, you could run everything from the command room, just going up to the bridge or conning tower when you need to. As it is, I rarely go to the bow or stern, but it is nice to know I can. My boat was recently depth charged and sustained damage in the engine room. After I had slipped away from the escorts, I popped in to the engine room to see how the repairs were going. You could see water spurting from some of the pipes. Unfortunately, there is no damage control animations as in SH4. Hopefully, that will be added in time. I agree with you on the crew management. The sh3/4 system did require too much micro-management. The SH5 concept of restricting the skipper's interaction to the officers/petty officers actually makes sense, but the present RPG type skills will have to be modded to more realistic naval skills.
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#30 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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I installed DarkWraith UI Mod,makes playing much,much easier!
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