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Old 04-15-10, 03:03 PM   #16
robbo180265
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yeah you're right Placoderm. That photo really shows it well , the best I've seen to be honest.

Oh.... and I love your sig
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Old 04-15-10, 03:38 PM   #17
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Dazzle Paint.....
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Old 04-15-10, 03:57 PM   #18
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Quote:
Originally Posted by mcarlsonus View Post
140 METERS maybe (nearly 460 feet); definitely not, "140 ft from the Bismark," (ahem, BismarCk!), which would be only 42.7 meters.

Bismarck was 251 meters/823 feet overall.

It Definitely WAS 140ft as you say 42.7mts from it
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Old 04-15-10, 04:03 PM   #19
Sailor Steve
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Bismarck from Prinz Eugen.

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Old 04-15-10, 06:29 PM   #20
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Which photo mate??
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Old 04-15-10, 07:22 PM   #21
Kptlt_Lynch
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Nope.. no pic dude.
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Old 04-15-10, 07:39 PM   #22
Madox58
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Here's both the Bismark and a VIIC 3D objects side by side.
They are from SH5
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Old 04-15-10, 07:50 PM   #23
Madox58
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Nope.
It's not.

Doing quick measurements on the objects?
They appear to be scaled correctly.
Aside from the wrong measurement in the cfg file for the Bismark.
270 meters is wrong.
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Old 04-15-10, 08:11 PM   #24
Madox58
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Still not working.
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Old 04-15-10, 08:12 PM   #25
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My guess is that if you position the boat alongside the ship and look in external view it would look correct. Comparing size with something you have close in view with something further away is tricky. Also there is the camera FOV that makes it appear out of proportion.

And the bismarck photo, it actually took me a few seconds to realize that the ship was a lot longer than it appeared at first glance. I do feel that the b/w photo enhances the effect

Oh, and making a 3d model a bit bigger would not require more polygons, since smooth surfaces are made by applying a smoothing effect on the polygons, And the effect would remain intact regardless. The only problem with larger models is that the texture surface is being stretched. Which could make it appear less detailed at closer range.
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Old 04-15-10, 08:19 PM   #26
Madox58
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The 3D models are correct.
Models are built with a setting of 1 Unit = 1 Meter in 3D Max
The Granny exporter reduces the scale for the Game Engine's settings.
So when exported?
They are reduced in size.
But the scale between Units is exact.
No Unit is imported at a different scale that I have found to date.
That would be suicide to do!
We'd catch that in a Heart Beat!
Then the 'Burn The Witches!' stuff would start.
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Old 04-15-10, 08:23 PM   #27
THE_MASK
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What about the damn trees .
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Old 04-15-10, 08:38 PM   #28
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I guess I'll have to check those now?

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Old 04-15-10, 08:47 PM   #29
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Checked the Tropical Trees.
They seem OK but I'm not a Tree hugger so
not sure if some may be out of scale.
Those use several square objects to paint the trees.
So the object may be larger then what is painted in Game.
But I'll check further just to ease minds.
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Old 04-15-10, 10:23 PM   #30
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I'm not concerned about the scale of the trees...

... but do the trees have dynamic shadows? And are the shadows nice and crisp, or bad and fuzzy?

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