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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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yeah you're right Placoderm. That photo really shows it well , the best I've seen to be honest.
Oh.... and I love your sig ![]() |
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#17 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Dazzle Paint.....
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#18 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
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#19 |
Eternal Patrol
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Bismarck from Prinz Eugen.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Which photo mate??
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#21 |
Stowaway
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Nope.. no pic dude.
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#22 |
Stowaway
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Here's both the Bismark and a VIIC 3D objects side by side.
They are from SH5 ![]() |
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#23 |
Stowaway
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Nope.
It's not. Doing quick measurements on the objects? They appear to be scaled correctly. Aside from the wrong measurement in the cfg file for the Bismark. 270 meters is wrong. |
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#24 |
Stowaway
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Still not working.
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#25 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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My guess is that if you position the boat alongside the ship and look in external view it would look correct. Comparing size with something you have close in view with something further away is tricky. Also there is the camera FOV that makes it appear out of proportion.
And the bismarck photo, it actually took me a few seconds to realize that the ship was a lot longer than it appeared at first glance. I do feel that the b/w photo enhances the effect ![]() Oh, and making a 3d model a bit bigger would not require more polygons, since smooth surfaces are made by applying a smoothing effect on the polygons, And the effect would remain intact regardless. The only problem with larger models is that the texture surface is being stretched. Which could make it appear less detailed at closer range. |
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#26 |
Stowaway
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The 3D models are correct.
Models are built with a setting of 1 Unit = 1 Meter in 3D Max The Granny exporter reduces the scale for the Game Engine's settings. So when exported? They are reduced in size. But the scale between Units is exact. No Unit is imported at a different scale that I have found to date. That would be suicide to do! We'd catch that in a Heart Beat! Then the 'Burn The Witches!' stuff would start. ![]() |
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#27 |
Ace of the deep .
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What about the damn trees .
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#28 |
Stowaway
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I guess I'll have to check those now?
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#29 |
Stowaway
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Checked the Tropical Trees.
They seem OK but I'm not a Tree hugger so not sure if some may be out of scale. Those use several square objects to paint the trees. So the object may be larger then what is painted in Game. But I'll check further just to ease minds. ![]() |
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#30 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I'm not concerned about the scale of the trees...
... but do the trees have dynamic shadows? And are the shadows nice and crisp, or bad and fuzzy? ![]() |
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