![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | ||
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#17 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]()
Here's some updates. For the prop covers I think this is the best I can get without blocking off the entire duct. The covers pretty much sit on the outer rim of the duct and slide in along the supports. It's going to be a chore to animate but it should look good in the end.
And just like the Kraken the conning tower is going to have an observation section. Also if you look closely at the top of the tower you will see a small mount for one of the browning machine guns. I'm going to attempt to work in something else rditto suggested about guns that can be taken below deck when diving. ![]() ![]() |
![]() |
![]() |
![]() |
#18 | |
Mate
![]() Join Date: Apr 2009
Location: In the middle of a giant mitten.
Posts: 54
Downloads: 27
Uploads: 0
|
![]() Quote:
It might look odd, but for the pintle mounted ones, maybe just have the guns 'move down' and out of sight into the conning tower? Any chances of mounting 50. cal guns on the 'sides'/walls of the 'tub', for use as secondary (AI controlled) firepower with a more limited firing arc? If so, if there is not enough practical room to have the .50 calibers to be opposite of each other on either side of the tub, then perhaps one can be a bit more forward compared to the other. If they cannot be 'removed', then have them aim fore/aft, and either swing down to the inner side of the 'tub' or just move 'into' the conning tower, which might also work if not look odd. On a related note, any way to adjust the speed of animations, to have gun move 'out of sight' at a very quick speed? Or are they basically 'slaved' to something with a fixed movement speed? Any decisions if you might add AA turrets on the fore/aft top of the conning tower, like the German Type XXI U-Boats have? If so, could have the barrels 'retract' when the sub dives. Could have either dual 20mm, dual 40mm, or perhaps something else, like a dual pair of over/under 20mm (basically a smaller version of the AA gun barrel setup of the Kraken AA gun, but the pairs closer together), quad .50 cal, 20mm gatling gun, dual .50 cal gatling guns, or some such stuff. Basically, anything that should hopefully be good for causing enemy pilots to reconsider being anywhere near the Interceptor sub. The conning tower AA turrets could be the main AA guns, with the others such as pedestal mounted .50 cals being AI controlled.
__________________
Darn the speed, full torpedoes ahead! Run Silent, Run Deep, Run them Ragged, Let The Prey Not Sleep. |
|
![]() |
![]() |
![]() |
#19 | |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]() Quote:
I think I know of a way to do it, if all else fails I will animate them. It is fairly easy to do and yes I can adjust the time so that they quickly disappear from the deck. I don't plan on adding anymore guns than I already have for the sub. She's not supposed to be a powerhouse like the Titan. ------------------------------------ Here's some renders of the sub, she's almost fully modeled. Rear Tubes ![]() New AA guns ![]() ![]() Caterpillar Drive front opening and Torpedo Tubes. ![]() Caterpillar Drive compared to in game person. ![]() |
|
![]() |
![]() |
![]() |
#20 |
Mate
![]() Join Date: Apr 2009
Location: In the middle of a giant mitten.
Posts: 54
Downloads: 27
Uploads: 0
|
![]()
It looks good so far for the most part.
Are the torpedo tubes going to remain partly 'external' looking in the final version, or are they going to basically be like other subs and be more internal with a cover over them that is flush with the hull when it is closed? If they are going to remain sticking out, I might suggest making the forward ones have a less step of an angle on the front sides, so they don't look like they will induce as much drag. The housing for the deck guns is not quite what I had in mind, but it looks like it should still work very well. Especially when the enemy goes from "Ha! Sub rising to surface with no guns!" to "WTH she has triple guns oh fudge!" ![]() To me, the caterpillar intakes seem a little small/shallow compared to the rear thrust part. Would it be possible to 'deepen' the intakes a little bit? Maybe at least 50-100% deeper than it is presently? IIRC, in the movie Hunt for Red October, the Red October had the intakes have roughly the same 'size' as the exit points at the rear of the system. (probably so there is no real change in water pressure between going in and going out? Been years since I have seen the movie, so I don't recall finer details) Have you made any final decisions on the exact type and number of guns and AA guns it will have? I am little lost on one bit. (I might have missed something in the thread) Is it going to use the props on the surface and the caterpillar when submerged, or will the caterpillar only be used under certain conditions.
__________________
Darn the speed, full torpedoes ahead! Run Silent, Run Deep, Run them Ragged, Let The Prey Not Sleep. |
![]() |
![]() |
![]() |
#21 | |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]() Quote:
The front tubes will retract into the hull, the rear tubes are going to remain partially exposed. I fixed the caterpillar drive openings so they are deeper, and the caterpillar drive is for use only while submerged. There are two 40mm tri-barrel AA guns, which sit behind the conning tower, you also have the two browning machine guns that sit on top of the tower. Last edited by Silverwolf; 05-05-10 at 11:14 AM. |
|
![]() |
![]() |
![]() |
#22 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]()
Does anyone know what could cause this?
http://i175.photobucket.com/albums/w.../problem-1.jpg Here are my settings in 3ds http://i175.photobucket.com/albums/w...axsettings.jpg I've tried numerous exports and remapping of the UV. Nothing seems to fix the problem and I don't know what's causing it. I thought it was just an s3d thing but it appears that way in game as well. This hasn't happened with any of my other subs so I'm really not sure what's going on here. It has to have something to do with the .dds file I've tried numerous settings as well and nothing seems to work. So any help on this would be greatly appreciated. |
![]() |
![]() |
![]() |
#23 |
Watch
![]() Join Date: Jan 2010
Location: US
Posts: 21
Downloads: 15
Uploads: 0
|
![]()
god, this thing looks sweet....what would really be cool would be to have specialized missions or something for this boat, that are modeled around the specialties and advantages of this particular boat; granted I guess we can always try to do those ourselves
__________________
"It's really a wonder that I haven't dropped all my ideals, because they seem so absurd and impossible to carry out, yet I keep them because...In spite of everything, I still believe that people are truly good at heart"-Anne Frank |
![]() |
![]() |
![]() |
#24 | |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]() Quote:
Here's a big update for the sub. ![]() ![]() I'm working on the flag seeing if I can get the word to appear correctly on both sides. What I've got now is ok but it still needs work. ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Silverwolf; 05-23-10 at 07:25 PM. |
|
![]() |
![]() |
![]() |
#25 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
That, looks very good silverwolf.
![]()
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#26 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
nice work ! I like it already
![]() keltos |
![]() |
![]() |
![]() |
#27 |
Watch
![]() Join Date: Apr 2009
Posts: 16
Downloads: 196
Uploads: 0
|
![]()
Oh how I want this sub Drooling
![]() |
![]() |
![]() |
![]() |
#28 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]()
Another update for the sub. I made a different hull texture for late war. I'm thinking of making it darker though. Also I did manage to get the flag to work but not the way I wanted it. It's basically two flags spaced very close to each other on the pole then I took the texture and mirrored the words. I wanted to make the flag all one model but after trying it once and having to export 99 frames then having it fail, it really wasn't worth the importing and exporting.
So here's what I'm going to do release wise with the sub. I'll release the sub as is after I make some small tweaks to the config files. Then I'll start working on the interior and release that as a patch with any bug fixes that need to be done. ![]() ![]() ![]() *Edit* Ok well it took me a little quicker than I thought to get a darker color that I think looks pretty good. The tower is a little darker in the screen shot but I blame the compression and such of photobucket, because it is lighter in game. ![]() Last edited by Silverwolf; 05-31-10 at 03:27 PM. |
![]() |
![]() |
![]() |
#29 |
Seaman
![]() Join Date: May 2009
Location: Hong Kong SAR
Posts: 36
Downloads: 11
Uploads: 0
|
![]()
Great work!
maybe I will suggest moving the flag a bit forward ![]() |
![]() |
![]() |
![]() |
#30 |
Watch
![]() Join Date: Apr 2009
Posts: 16
Downloads: 196
Uploads: 0
|
![]()
will there be a black version to?
|
![]() |
![]() |
![]() |
|
|