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#16 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#17 |
Seaman
![]() Join Date: Aug 2008
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I think theres a var which you can set to change the amount of HP while under crush depth. Its not extactly stable atm as you get a hull strength of 2000% but shells penetrate more which causes more internal damage.
What i wanna do is have it so insted of just getting hit loads of times and end up with a annoying you died screen, to a more overall ship and systems failure or massive flooding. So like you come up to a destoryer and you get hit a 2-3 times you are gonna be needing some repairs or even a pricision hit on something just takes it out completly. |
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#18 |
Stowaway
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I'd love to have back the SH3 flooding and damage. Nothing like being forced to make a decision to either continue on silent running or make noisy repairs. Or how many crewmen to allot to stop flooding, and seeing the time to 'critical flooding' slowly start to decrease.
Havent been damaged much in SH5 but from the times I have, the damage model is just ridiculous. 'Critical flooding!' I am told, with no indication of which compartment it is, if it can be stopped, or a way to assign crew members to repair. |
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#19 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
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I'll show you what I do. You'll need skwas and notepad.
Go to your submarine's .zon file. Buff the hitpoints to your preference. I prefer using a huge number making it unlimited. I'd rather die by sinking and hitting crush depth but that's up to you. Set the crash speed. This is how many hitpoints the sub takes every second at crush depth. You could set it to half your total hitpoints if you wanted making it instantaneous but I don't recommend that for subs. Next you'll have to adjust the zones.cfg in your data folder. Use CTRL-F and type in Uboat. I believe all the rooms with "ubt" in their name are for your boat. Also don't forget quarters1 and quarters2. Zone explanation: [UbtComRoom] Category=Command Room <---Room type Multiplier=1.0 <---Not useful for rooms. Only explosives like fuel. Keep at 1. Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect. HitPoints=200 <---Obviously the max damage it can take. Destructible=No <---Leave at no. This is only if there's a damaged model to appear in it's place. Armor Level=-1 <---Leave at -1 unless you're having issues with that zone dieing too easily. -1 Means it uses the armor value in the .zon file. Critic Flotation=0.18 <--- The percentage of damage this compartment can take before it begins to flood. I like mine around 0.10 for most compartments. Critical=No <---Leave at no. Otherwise if this zone is destroyed you'll die no matter what. But that's up to you. Effect1=#dc_bubbles, 30 <---Visual effect. Blah blah blah FloodingTime=300 <---The time it takes to flood the compartment. EG lower values equal faster flooding. CargoType=None <---Not necessary for adjustment of a room. So in short the main things you should adjust are: Flotability Hitpoints Critic Flotation FloodingTime I hope this helps. |
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#20 |
Electrician's Mate
![]() Join Date: Dec 2008
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The effect I'm assuming you guys are looking for is not the instantaneous "you're dead" screen.
If you take some time and play around with this zon file a bit you may be happier with your own work than some other modder. When it comes to this stuff I really don't like other peoples work. Keep in mind though... the AI isn't too aggressive. Not like in TMO for SH4 or GWX for SH3. Maybe you're just not getting hit hard enough. In response to the visual effects... That's where I like other modders. I suck at that stuff. It is really strange how they didn't use a darkened damage texture like in SH3 at least. SH4 damage effects I loved. Too bad it only had a "5 hole max". |
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#21 |
Seaman
![]() Join Date: Aug 2008
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Yeah i want failures of parts of the boat rather than a pow pow pow and death.... All i needa do is find the damages for differnt parts of the boat like engines and flooding... So like you get hit by a few well placed hits and you serously gonna feel it and so is your boat in terms of performence...
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#22 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
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This does help out!!! Thank you! Could you post a copy of your Zones.cfg? I would like something to compare to. I really care about keeping this as authentic as possible. Your config file is probably better than mine. |
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#23 |
Seasoned Skipper
![]() Join Date: Jan 2010
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I second that request.
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#24 |
Electrician's Mate
![]() Join Date: Dec 2008
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None of my files are really tweaked and tested. I lost all my work recently. Really all I've done so far is increased the flotability= to a greater number making the flooding more deadly and decreased the critic flotation=.
If you really want to make it fun make some explosives on the deck gun, diesel engines and fuel by using the multiplier=. This way you can simulate critical hits. You can also put flotation= on the non-room zones. What happens then when a non-room with flotation gets destroyed you get "ghost flooding". This can cause a permanent list that won't be corrected until you return to port. I haven't tested the effects of this underwater. I'm more of a surface ship guy. I can imagine it would make maintaining depth very difficult. For the guys who are new to this I highly recommend backing up the files you work on and testing your changes in a small mission versus a destroyer. Let him kill you. It's all trial and error with a bit of logic. I've found it to be more fun than the game at times. ![]() |
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#25 | |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
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In other words i would just like to use whatever settings you are using, for now at least, as you sound like you know what your talking about. I would like my boat to take loads of damage, flood and sink without me being kiiled off every time. I would rather decide when i'm dead (reload last save) when i'm ready if thats possible? Obviously, if i sink deeper than crush depth, i want to be killed, but a situation where i might sink to the bottom which is not deeper than crush depth and just be stuck there until i reload the last save sounds good to me. Here are my command room settings. I don't understand what to do with them really: [CommandRoom] Category=Command Room Multiplier=1.000000 Flotability=70.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.25 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=600 CargoType=None When you say: "Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect." Do you mean i should set it to 20.000000 or 30.000000? A full copy and paste of your Subs settings would be a great help ![]() Thanks, Keith.
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#26 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
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Working on a zones file now. However it's from SH4. Since the "uboat" part of it will work fine I'll post that. It's hard for me to tell which zones the subs in SH5 use because Skwas won't show me the spheres and boxes in the .zon file. I also chose to do my testing in SH4 due to the fact that the new mission editor blows. SH5 won't even open new missions I create. So hopefully I can produce something useful for you guys tomorrow.
I'll base this zone file off of the IXD2 in the SH4 U-boat missions add on. It should work fine. |
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#27 | |
Black Magic
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#28 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
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Ehh... I'm not a big fan of Goblin editor or Mission Editor 2 yet. Anyway. I've produced something for you guys to copy and paste.
Back up your zones.cfg file before doing this. [TowerWatch] Multiplier=10.000000 Flotability=0.000000 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.05 Critical=Yes FloodingTime=59.999996 CargoType=Ammo [PeriscopeAttack] Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=13 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [PeriscopeObservation] Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=13 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None Father=31 [URadar] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=10 Critic Flotation=0.000000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [UAntenae] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [ULongAntenae] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No ;Father=31 FloodingTime=59.999996 CargoType=None [CommandRoom] Category=Command Room Multiplier=1.000000 Flotability=30.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.15 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=600 CargoType=None [FltComRoom] Category=Command Room Multiplier=1.0 Flotability=50.58 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.15 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [UbtComRoom] Category=Command Room Multiplier=1.0 Flotability=20 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.05 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [AttackCenter] Multiplier=1.0 Flotability=0.912 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=160 CargoType=None [UbtRadioRoom] Multiplier=1.0 Flotability=20 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.05 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=260 CargoType=None [Pumps] Multiplier=1.000000 Flotability=0.000000 HitPoints=300 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=32 FloodingTime=59.999996 CargoType=None [PumpsXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=300 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [FuelTanks] Multiplier=50.000000 Flotability=110.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.600000 Critical=Yes Father=32 FloodingTime=1.0 CargoType=Fuel FuelExplosion=#oil_explosion [FuelTanksII] Multiplier=50.000000 Flotability=5.000000 HitPoints=50 Destructible=No Armor Level=-1 Father=32 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Fuel FuelExplosion=#oil_explosion [CommunicationsRoom] Multiplier=1.000000 Flotability=12.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [Hidrophone] Multiplier=1.000000 Flotability=0.000000 HitPoints=25 Destructible=No Armor Level=-1 Critic Flotation=0.000000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [LRRadio] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [SRRadio] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [Radar] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [URWR] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [Sonar] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [ForeBattery] Category=Batteries Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=24 FloodingTime=59.999996 CargoType=None [AftBatteryIX] Category=Batteries Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [AftBattery] Category=Batteries Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=25 FloodingTime=59.999996 CargoType=None [Quarters1] Multiplier=1.000000 Flotability=30.000000 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.21 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [Quarters2] Multiplier=1.000000 Flotability=20.000000 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.21 Critical=No Effect1=#dc_bubbles, 50 FloodingTime=120 CargoType=None [Compresor] Category=Compressor Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [TorpedoRoomFront] Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [FltTorpRmFront] Multiplier=1.0 Flotability=10.24 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=860 CargoType=None [UbtTorpRmFront] Multiplier=1.0 Flotability=20 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.05 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=400 CargoType=None [BowPlanes] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowPlanesPort] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes2] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes3] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes4] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes5] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes6] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [TorpedoRoomStern] Multiplier=1.000000 Flotability=20.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [FltTorpRmStern] Multiplier=1.0 Flotability=24.14 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [UbtTorpRmStern] Multiplier=1.0 Flotability=20 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.05 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [SternPlanes] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=60 CargoType=None [SternPlanesXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [SternPlanesII] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=25 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes2] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes3] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes4] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.05 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UBold] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=15 Critic Flotation=0.05 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UBoldXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [UBoldII] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=25 FloodingTime=59.999996 CargoType=None [URudders1] Multiplier=1.000000 Flotability=0.000000 HitPoints=500 Destructible=Yes Armor Level=10 Critic Flotation=0.300000 Critical=Yes Father=37 FloodingTime=59.999996 CargoType=None [URudders2] Multiplier=1.000000 Flotability=0.000000 HitPoints=500 Destructible=Yes Armor Level=10 Critic Flotation=0.300000 Critical=Yes Father=37 FloodingTime=59.999996 CargoType=None [RudderXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=30 FloodingTime=59.999996 CargoType=None [RudderII] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=25 FloodingTime=59.999996 CargoType=None [UPropellers1] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=10 HitPoints=300 Destructible=No Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UPropellers2] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=10 HitPoints=300 Destructible=No Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UPropellersXXI1] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=300 Destructible=No Critical=No Father=30 FloodingTime=59.999996 CargoType=None [UPropellersXXI2] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=300 Destructible=No Critical=No Father=30 FloodingTime=59.999996 CargoType=None [UPropellersII1] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=300 Destructible=No Critical=No Father=25 FloodingTime=59.999996 CargoType=None [UPropellersII2] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=300 HitPoints=200 Destructible=No Critical=No Father=25 FloodingTime=59.999996 CargoType=None [DeckGun] Multiplier=3.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Effect1=#Catastrofic_explosion, 10 [FltDeckGunStern] Multiplier=3.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None Effect1=#Catastrofic_explosion, 10 [DGun] Multiplier=3.000000 Flotability=0.000000 HitPoints=50 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=No Father=43 FloodingTime=59.999996 CargoType=None Effect2=#Catastrofic_explosion, 100 [Snorkel] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=43 FloodingTime=59.999996 CargoType=None [SnorkelXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [ExternalStorage] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=Yes Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=43 FloodingTime=59.999996 CargoType=None [Flak] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlakFore] Multiplier=1.0 Flotability=0.0 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlakXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlakGun1] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGun2] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGun3] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGun4] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGunXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=116 FloodingTime=59.999996 CargoType=None [UZO] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [DieselEngineRoom] Category=Engines Room Multiplier=1.000000 Flotability=20.00000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 10 Effect2=#Oil_trace, 20 FloodingTime=120 CargoType=None [FltEngineRoom] Category=Engines Room Multiplier=1.0 Flotability=21.64 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 10 Effect2=#Oil_trace, 20 FloodingTime=400 CargoType=None [UbtEngineRoom] Category=Engines Room Multiplier=1.0 Flotability=20 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.05 Critical=No Effect1=#dc_bubbles, 10 Effect2=#Oil_trace, 20 FloodingTime=400 CargoType=None [DieselEngine1] Multiplier=1.000000 Flotability=2.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=29 FloodingTime=59.999996 CargoType=None Effect1=#Smoke_small, 50 [DieselEngine2] Multiplier=1.0 Flotability=2.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=29 FloodingTime=59.999996 CargoType=None Effect1=#Smoke_small, 50 [ElectricEngineRoom] Category=Engines Room Multiplier=1.0 Flotability=20.0 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [ElectricEngine1] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [ElectricEngine2] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [CreepEngine1] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [CreepEngine2] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [OilLeak] Multiplier=1.000000 Flotability=0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.400000 Critical=No Effect1=#Oil_trace, 20 FloodingTime=120 CargoType=None [UNibelung] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [UActiveSonar] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [UHydrophReceivers] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.3 Critical=No Father=36 FloodingTime=60 CargoType=None [UKDBReceivers] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=1 Critic Flotation=0.3 Critical=No Father=36 FloodingTime=60 CargoType=None [HydrophoneSensor] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [SonarHeadPort] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [SonarHeadStb] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None |
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#29 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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I played around for a few hours and got this working right. I ran into a dilemma of having the sub sink when damaged to badly on the surface but sinking to rapidly submerged. Or it would flood realisticly submerged but never sink on the surface.
To solve this problem I made the fuel tanks the critical spot on the surface. If your fuel tank takes too much damage it will detonate and send you to the bottom. Still alive of course. Don't be worried though. The fuel tanks take a bit to get damaged and shouldn't be detonated by depth charges due to no armor piercing. While being depth charged you may have to deal with some hardcore damage control. I had a depth charge hit me at 50 meters. Direct hit. The flooding was so intense right away that I had to go to flank speed to stop diving. I still sunk anyway as the room filled. A depth charge at point blank was even more deadly than this. However I think it's far more acceptable than vanilla sh5. |
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#30 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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Many thanks
![]() Keith.
__________________
i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
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Tags |
damage, damage assessment, flooding, mods, repair |
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