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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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OnLive might sound like a good idea on paper, but as we all know, the reality is often very different. Personally, I do not like the sound of such a system at all. If it should become the norm for future games, it's back to the classics for me, never to return.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#17 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Never! lol It would never work... Vedio games are not Cellphones, chargeing as you go should only be for online games.
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Task Force industries "Taking control of the world, one mind at a time" |
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#18 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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They're already designing the next generation of on line games: Pay-to-pay-to-go!
![]() ![]() The arcade slot machine analogy is not a good one. You paid per play on a platform you did not own. If you bought the machine your cost per play would be zero. Add in "cloud computing" in the mix, no local storage requirement, your computer essentially becoming an "user interface" rather than a personal computing and storage facility and you can find youself in a very purplexed "conspiracy theory" maze.... On special offer today! e-mails under 250 words for 1$ ONLY! ![]() .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#19 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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Pay as you go? It could be a good idea. Try the first month for $5. If you don't like it, that's it, you're only out $5. Think how much money you would have saved on crud games this way.
Think many companies will shovel out their garbage under this model? Or will they demand $50 upfront PLUS the monthly fee? Which model did DOOM use?
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#20 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Also, no more patching, downloading, installing and all that jazz.. just connect and play. Not to mention that if you don't like game, you don't have to pay for it. So no more unfinished products and robbery from Ubi :P If they want to have a profit with their games, that game will need to be a really good game. The only problem here is.. no more moding. So I supose the game producers have to be really interested in the community oppinion and implement all major wishes in their game before release. Related to the connection speed, I'm sure this will be no problem, even with a 1Mbs connection the thing will work fine. When I started to play WoW about 5 year ago, I got a very low speed connection, still I was able to join 45 man content raids without any major problems. I repeat, my only skepticism is related only to the hardware part. If they customers base will grow to few millions, I really don't see how they hardware will be able to support this. Millions of gamers playing at the same time thousand of different games and all using their rigs.. for me this sound pretty SciFi. Time will tell. This can be only a major success or a mega fail, nothing else. Another thing I'm not sure about, is the payment. At the beginning they charge $14.95/month just to be member and have access to demos and some other crap, but is no mention how much they will charge us to be able to play a full game. For a month subscription of 14.95 euro I can play WoW or some other MMO, but only to have access to play demos .. 15 euro is too much. Bottom line, the main idea is good. For example, I play SH5 for few hours and if I don't like it I don't have to pay for it anymore. I will not be robbed by game developers, I will not be forced to invest in pc upgrades every time a new game is released, I will not spend hours and hours with installing a game then patching it and so on. Connect, play and have fun, simple as that. |
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#21 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#22 |
Medic
![]() Join Date: Jan 2002
Posts: 164
Downloads: 0
Uploads: 0
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The problem with OnLive will be that long term, it will cost you more, even facturing in upgrades.
Lets see: Their initial offer will be 720p HD, which means 1280x720 pixels. That is a fairly low gaming resolution these days, which you can easily achive, even for modern games with playable framerates, on a 600EUR computer. You'll be paying 180USD a year (likely 180EUR here, when it starts) just for basic access. So in three years, you paid the price of a computer that can run the same games at the same resolution. But you also need a computer for OnLive, just a very basic one. Like a 500EUR bargain from the local electronic shop. At the absolute lowest, lets say you need a 400EUR "basic terminal". So the cost of OnLive is now 400EUR + 180 *3 equals 940EUR for the first three years. You also need wired broadband (cable or DSL). I could get a wireless UMTS data stick for 20EUR a month that would mostly fill my needs (I don't game multi these days) but a wired connection suitable for OnLive will cost me 40EUR. So for three years, that's another 36*20EUR extra which comes out at 720EUR. We are now already at 1660EUR - lets say, to give benefit of doupt, 1500EUR - for three years of OnLive. But there are additional costs. Like the question if games you "buy" at OnLive can be transfered to your own computer if you quit paying 15bucks monthly. Or will you lose the games you "bought" since they are only available trough the OnLive service? You certainly won't be able to resell OnLive games, which means some more lost money if you regularly trade or resell old games. Also, I'm fairly sure that OnLive will have to deal with "input lag" like a bad multiplayer server. Even if their computing centre is close by, you can expect a 50ms Ping time to them. So your keyboard input needs 50ms to travel, and the resulting change in game graphics also need 50ms. You're looking at a tenth of a second lag between input and visual reaction here. I'm sure they'll try some advanced algorythms to prevent this, but technically there is simple no way you can have realtime "input/response" situation with a system going over wired broadband. Factor in the inmaterial costs of loss of control over your game (no modding), eventual internet downtimes keeping you from playing... seriously, where's the advantage? If they start offering 1920x1200 pixel service for 15USD monthly, including a game or two for that price, and so that I can run it on my TV screen with a free settop box from them, then we're talking. For console gamers, the cost relationship between owning a console and OnLive is even worse, btw. But even for computer owners, I can get a very decent brand new gaming rig every three years for the total "Cost of Ownership" I have with OnLive. I can then use that high-powered gaming rig for other productive applications (like Photoshop or Video Editing) that I can't do on my low-power "OnLive Terminal". I can cut my broadband costs if I want to play SP, and I'm not dependent on availability of any "service" if I want to play offline. But still, OnLive will sell like hot cakes. Because the average people this is aimed at like "financing" (as in, pay more long term than you'd pay now, short term), they will like the idiot-proofness of it (gaming made as easy as cable TV) and they will simple like the marketing hype that comes with it. Still, I think a 300EUR current generation gaming console would fit everyone better who wants low-cost, idiot-proof gaming. |
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#23 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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Regarding OnLive. It won't be available anywhere but the US in the beginning - and THAT market has to be established before they'll consider other locations. Secondly, it's currently scheduled to be active in June of this year - nearly a year behind schedule already (in a dismal economy where people are actively cutting frills like cable premium channels, etc.) According to OnLive itself, one will have to buy a separate OnLive console and live within 1,000 miles of a server site due to signal degradation. These server locations are currently limited to California and Virginia. Texas sites are allegedly being built out.
Hmmm... |
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#24 |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
Uploads: 0
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#25 | |
Navy Seal
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When Ubi issues the SH6 drink coaster disposable game, your game on SH4 is useless. Your progress, submarines, renown, experiences are all lost and useless in the new game incarnation. So let's recap. I haven't paid my $5.98 per month for two years, yet my character is completely intact, playable on the latest update of Runescape with no handicaps at all. Your SH4 game is completely in the garbage can as soon as you buy the next drink coaster masquerading as an update. And you get to hear "extreme speed ahead!" until you're ready to explode. The advantage goes to the game company who really cares about and for its customers and which exists for the simple purpose of making them happy: Jagex. I agree that forcing customers to an online platform for games is stupid. Anywhere there is a customer need that is not met, some good company will jump into the gap to fill that need. Single player games are not endangered. We are simply discovering who will meet our need for them. That might not happen as quickly as we would like. In the meantime, alternatives will grow. Just look at the music scene. In the bad old days of AM radio, there was Top 40 and there was nothing. Total conformity was the order of the day. Now music is so diversified that no matter what you want to listen to, it's out there. New music in all styles is just flowering everywhere because of all the alternatives that modern technology has made possible. Rather than a view that only one method of games production must be followed, I think we'll find that competition between online and drink coaster games will make both better meet the needs of Customers. Yes, there will be Sonys and Ubis out there, but with all the good companies we can safely ignore them. I say that simulation is uniquely suited to the online evolutionary method, where players pay for maintenance and updating. A company who exists to make its customers happy, who is willing to invest for the future with a long term commitment to excellence, and who is willing to let customers into the process to build mutual trust and reliance will go a long ways! And there will still be a fine market for an offline single player submarine simulation too.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 04-06-10 at 08:33 AM. |
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#26 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I strongly disagree with many of your calculation. You say that every 3 year is enough for a pc upgrade to be able to play the latest games. Well, I don't think so. Last year I bought a nvidia 9200 which was one of the best on the market, now already is outdated and very soon I will have to look for another upgrade to be able to play smooth any game. And this is only the graphic card. Maybe very soon I will need to upgrade the mobo because some smart guys will discover another slot type for the next gen video cards, a new processor, memory and so on. The upgrade process actually it never stop on PC, there will be always something new that will force you to buy it if you wanna play any games smooth. Even so, is there a high chance that somehow some games will still not work properly. Point is, the technology evolve very fast month by month and to keep the steps with the video game you will need to constantly upgrade you pc. And that cost a lot of money. With OL I dont even need a pc anymore, is enough to have that console and a TV. About the broadband connection.. huh, 40eur a month?! Now that's very much, not sure where is that. The highest cost I saw in EU was in Austria on a UPC solution, but in that price (around 34 eur) was also included TV and phone. So 40eur/month for only a broadband connection its ireal.. maybe is time to look for another ISP. I agree on costs. 15 eur/month only for demos is way to much. I pay that now to play WoW, so at least I get some entertainement for this money. But I supose we need to wait and see how all this go in US first. As I said, this will be a huge succes or a mega fail and we will find it out very soon. |
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#27 |
Navy Seal
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I'm afraid the 9200 was never a state of the art card, being very inferior to my almost four year old 7600 GT. By the way, my old card troops on finely, playing just about any game out there with no problems.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#28 | ||||||
Medic
![]() Join Date: Jan 2002
Posts: 164
Downloads: 0
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OnLive will be giving you 1280x720, maybe 2xFSAA (if that). I can run any current shooter halfway decent on my three year old box at that resolution. Quote:
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But it's not gonna be cheaper. For the estimated 1600EUR that Onlive would cost me in three years, I could build a very nice gaming rig that would last the same three years. And I get all the benefits of actually owning the hardware for single player games, I can mod them, I can add pheripherals (TrackIR!!!) which I can't do at OnLive. OnLive is doing something that is a standard business practice these days - making complicated things simple, standardizing them, and selling them to people (at increased price) that can't get stuff done themself. It's very much the same discussion as "building your own PC" versus "having someone build your PC". There is a market for this, the scary thing is just that such massive enterprises tend to kill our niches. |
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