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Old 04-01-10, 10:19 AM   #16
KarlSteiner
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Originally Posted by piri_reis View Post
Ok, here's what I did:

The Minefield and AntiSubNet folders exist in data\Ordnance
I created the respective cfg files in Roster\British\Ordnance

Opening up ME, you can see these under Ordnance and British. But when you add them on the map the error is:

ERROR: platform Minefield not found in platforms library!!

After clicking ok, ME gives runtime error with a big old red X on map screen.

So there is something we need to add to this platforms lib, but where is it?
I'll search the folders for clues.

Hi,

it is simply a bug and should solved with the next patch.

Also that AI-ships do not follow waypoints exactely. But shown exactely in the internal ME_sim-function!

This is bugged since SH3 .

I have it postet under the related rubric in this and other forums, but I have less hope if nobody comments this.



Best regards
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Old 04-04-10, 04:31 PM   #17
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Originally Posted by KarlSteiner View Post
Hi,

it is simply a bug and should solved with the next patch.
Where did you get information that nets and mines not working is a bug that's fixed with the patch? It's not listed in the patch notes we've been so far? I sure hope you're right, but don't want to get my hopes up.
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Old 04-19-10, 12:06 PM   #18
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I don't want to get my hopes up.
Me neither, but fingers crossed it'll be one of the things automatically amended whilst they were working on repairing something else. This Patch has been a long time coming and The Devs must've kept a list of things they hadn't finished, I know they'll never admit to it though .
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Old 04-19-10, 12:47 PM   #19
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Just now I made a sh5 mission in a small harbor then I went into sh4's mission editor and went to the same harbor and put in a minefield(with a stupidly high density) and subnets. Then I copied the relevent info from the mission txt for the sh4 mission into the sh5 txt.

The mission editor would crash if I tried to open that mission, as expected. But the game loaded fine, same with the mission. But I looked around and couldn't find any mines or nets

Yet one more thing they didn't finish.
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Old 04-19-10, 01:02 PM   #20
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Originally Posted by wamphyri View Post
Just now I made a sh5 mission in a small harbor then I went into sh4's mission editor and went to the same harbor and put in a minefield(with a stupidly high density) and subnets. Then I copied the relevent info from the mission txt for the sh4 mission into the sh5 txt.

The mission editor would crash if I tried to open that mission, as expected. But the game loaded fine, same with the mission. But I looked around and couldn't find any mines or nets

Yet one more thing they didn't finish.
Thanks for the effort wamphyriWamphyri Unfortunately, it's lookin' like only It's looking like only The Devs can fix this Would it be too cheeky to PM Elanaiba and ask him fir help? What about Pintea?

Too late, I just sent this....

Quote:
First off, thanks for your help with the Iceberg Mod . I have given you a credit . It's atleast the second you have for SH5

On the eve of Patch 1.2 some of the Boys are wondering if it's possible for us to fix this:

http://www.subsim.com/radioroom/showthread.php?t=166638

or will it be fixed by the Patch?
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Old 04-19-10, 01:32 PM   #21
ddrgn
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Originally Posted by The General View Post
Thanks for the effort wamphyriWamphyri Unfortunately, it's lookin' like only It's looking like only The Devs can fix this Would it be too cheeky to PM Elanaiba and ask him fir help? What about Pintea?

Too late, I just sent this....
I pray we can get these back to multiple gods every night before bed....
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Old 04-19-10, 02:17 PM   #22
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I pray we can get these back to multiple gods every night before bed....
You and me both
Harbour raiding has never been so simple
Esp as no land units either
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Old 04-20-10, 01:32 AM   #23
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You and me both
Harbour raiding has never been so simple
Esp as no land units either
Yeh .. them coastal guns need a fixin' too.
Is easy to just cruise up on the surface and only submerge when a dd is spotted
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Old 04-24-10, 05:24 AM   #24
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Why does all this exist for an iceberg but not for a Subnet or Mine?


Where is the 3D model for the Mine or Subnet in SH5?
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Old 04-24-10, 07:35 AM   #25
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3d model is in the dat in the Library folder IIRC
Mines and subnets have just a cfg and eqp in the Ordnance folder as in SH3\4
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