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#16 | |
Bosun
![]() Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
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Hi, it is simply a bug and should solved with the next patch. Also that AI-ships do not follow waypoints exactely. But shown exactely in the internal ME_sim-function! ![]() This is bugged since SH3 . I have it postet under the related rubric in this and other forums, but I have less hope if nobody comments this. Best regards Karl ![]() |
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#17 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#18 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Me neither, but fingers crossed it'll be one of the things automatically amended whilst they were working on repairing something else. This Patch has been a long time coming and The Devs must've kept a list of things they hadn't finished, I know they'll never admit to it though
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#19 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Just now I made a sh5 mission in a small harbor then I went into sh4's mission editor and went to the same harbor and put in a minefield(with a stupidly high density) and subnets. Then I copied the relevent info from the mission txt for the sh4 mission into the sh5 txt.
The mission editor would crash if I tried to open that mission, as expected. But the game loaded fine, same with the mission. But I looked around and couldn't find any mines or nets ![]() Yet one more thing they didn't finish. |
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#20 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() ![]() Too late, I just sent this.... Quote:
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#21 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I pray we can get these back to multiple gods every night before bed....
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#22 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Harbour raiding has never been so simple Esp as no land units either |
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#23 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#24 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Why does all this exist for an iceberg but not for a Subnet or Mine?
![]() Where is the 3D model for the Mine or Subnet in SH5?
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#25 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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3d model is in the dat in the Library folder IIRC
Mines and subnets have just a cfg and eqp in the Ordnance folder as in SH3\4 |
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