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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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agreed and IMO the devs took an idea from UBI to make sh5 into a FPS sub game and in the only way they knew how to "save" the game from such an endever, they creatively/cleverly structured it so the modders could eventually port all of sh3 to this game and have a new version of sh3 with better AI and grafics. |
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#17 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
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I don't know of what I speak, but purusing the Goblin editor tool shows a list of uboats present. A type IIa and nearly all the varients of the VII. Including a couple of historical boats. (U-30, 99, & 552) And an Undine, whatever that is. I'm no modder so I'm not sure what I'm looking at. I'm looking forward to learning though.
When the pig is full that is. |
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#18 | |
Pacific Aces Dev Team
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I wonder what sort of company politics are at work here ? I think you have to start with the idea that UBI(Corporate) don't make sims as a labour of love (like we might if we had the resources). Its about running a profitable company. Given their design brief, would the devs then be sufficiently independent to build a game which they know can be modded into what we would recognise as a sim. Note the 'generous' access to modding tools. The other thing that intrigues me about this strange release is the "only one sub" thing. My own gut feeling here is that it's intended to be the base game for a series of addons - Type IX addon, Type XXI addon, British U Class addon etc etc - not unlike the 'Rise of Flight' model. If SH5 sells well enough (Hmmm ..) its projected development might have been seen as a cash cow. All speculation. ![]()
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#19 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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For the first time in the franchise, the AI is contained in mod-able scripts.
Last edited by U-Bones; 03-27-10 at 02:41 PM. |
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#20 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Well said Neal..... I would also say the lack of Historicallty correct cargo ships..... I mean a Liberty Cargo ship in 1939???? O-Rly??? And like someone else said.... only three types of ships?? And Radar in 1939 on by Uboat?? And Sonar?? Couple these with the craptastic UI and broke morale.... sorry but the realism is so far gone now I just cant play it...even with all the new eye-candy. I would have rather they worked on tweaking SH4 for a complete Uboat campaign then release this rubbish. The reason I stopeed playing SH4 was because the realism (or lack thereof..sub on rails, crewmen without eyes) totally ruined the game experience for me. |
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#21 |
Sparky
![]() Join Date: Apr 2002
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for me the deal breaker is the lack of a true auto TDC
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#22 |
Watch
![]() Join Date: Aug 2008
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The sink so many battleship objectives :S
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#23 | |
Stowaway
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well there is the typeII and typeXI in AI versions so im thinking its ready made for those to be tweaked to non AI versions that can be added as a mod, but maybe im assuming too much there but im sure if it can be done it will ![]() heck i'd be happy to replace some of the 7's with those two boats if thats the only way to get more types playable |
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#24 | ||
Born to Run Silent
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I know what I hear, but until I see it, I am not going out on a limb with unconditional support. Did that with SH4, not my turn to do it again (Ubi's turn). ![]() Quote:
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#25 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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![]() I'm with Steve.
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#26 |
Weps
![]() Join Date: Aug 2006
Posts: 362
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I agree with Neal and others: the AI has been destroyed beyond belief - even when running 100% realism! I also wonder what happened to the formerly HUGE catalog of shipping !! Where're my fishing boats, my coasters...??
Know what I miss and what I haven't seen since SH3? The ability to manually set torpedo depth accurately so's one can use the magnetic trigger effectively and bust the target's back (er, "keel" for you purists!) Overall, considering it appears Ubi, "threw out the baby with the bathwater" here, trashing even those things that added to the game and in the category, "ain't broke; don't fix," I suspect this was the last and final installment in the Silent Hunter saga. I'd be surprised if we even see another patch. As far as the stuff still showing up in the code, like the other sub types, these are all just left overs from previous versions that were left due to poor housekeeping. Nothing more... |
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#27 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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![]() ouch! that hurts. vids like that are what hurt the sales and the prestige of the franchise. (not the holding out crowd aka whiners aka crybabies)
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#28 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
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#29 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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OMG! I just watched it (the video on YouTube mentioned above)! That's bloody AWFUL !!! UBI - YOU SHOULD BE ASHAMED OF YOURSELVES !!!!
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#30 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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I couldn't resist: http://bit.ly/cFzCRv
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