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#1 |
Commodore
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Well, like a loose tooth, I just couldn't quit messing with this. Getting more crew to the deck gun isn't that hard. What's stymied me so far is getting the additional crew to rotate with the gun. I can get any two crewmen to do so, but no more. There's gotta be something somewhere that controls it, but I've been unable to find it.
What I have now is two additional crewmen who stand near the gun, but don't move. It looks great from some angles, but once you rotate the gun, not so much. So is it better to have an less-than-ideal implementation or to just stick with two men? ![]() ![]() ![]() A little different version with a third guy actually manning the gun... ![]() ...but he doesn't rotate with it. ![]()
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-24-10 at 09:23 PM. Reason: spelling, of course |
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