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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Mar 2010
Posts: 23
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I also noticed that the Time Compression auto cuts back to 8x (if above that) when a ship appears within viewing distance. However my watchers don't say anything or report sightings. So far both ships sighted have been German, so I have 2 questions:
1) Do the watchers only "report" something when it's not of my country? Such as a British ship? 2) Do I have to have a Watch Officer on bridge for there to be a vocal report of a sighting? Thanks all. |
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#17 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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Umm, why would you NOT have watch offcier on the bridge
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#18 | |
Chief of the Boat
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#19 | |
Rear Admiral
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One of the persistent little annoyances about SH3 is that when you dive he will leave the bridge with the rest of the watch crew and return to quarters; when you resurface, the rest of the watch crew will go back to the bridge but the Watch Officer won't. You have to go into Crew Management and manually take him from his quarters and put him on the bridge, the lazy so-and-so. And, yes, he will definitely tell you about any visual contact that the bridge watch makes, whether or not they are enemy, friendly or neutral. Including every bloody German ship or plane that happens to be in or over the harbor when you leave and enter base. Oh well, at least he's thorough. ![]() |
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#20 | |
Watch
![]() Join Date: Mar 2010
Posts: 23
Downloads: 3
Uploads: 0
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But now I see GWX solved the problem of fast-drained Endurance, so now I am going to have the WO on bridge much more. Thanks! |
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#21 | |
Rear Admiral
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There are ways to completely eliminate the Fatigue issue from the game. If you use SH3 Commander to manage your missions and careers, you can use the No Fatigue option to turn off the "feature" entirely and then you don't have to worry about micro-managing your crew to keep them from getting worn out. There are other Fatigue models available if you want to do some management so you can pick and choose which one suits you best. Probably there are other ways to re-work the Fatigue settings from within the game files themselves or via mods , but I'm only familiar with using SH3 Commander to deal with it. If you're interested though just ask and somebody will have an answer for you. ![]() |
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#22 | |
Chief of the Boat
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But as already stated, the simplest way is to turn the fatigue off with SH3 Commander. |
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#23 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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"fleugzeug gesichtet!"
"er,is there?,damn why didnt anyone tell me?!" "ALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARM !" ![]() ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#24 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Ahoy Kaleuns,
Does anyone of you can post a screenshot of their JSGME so that I have an idea of what a hardcore modding setup be like? I am looking for that type of information in the threads. No success until now ![]() |
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#25 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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I recently disabled GWX enhanced damage effects in order to use RB's SH4 effects,would you say this was a wise decision?,would RB's cancel out the GWX enh effects?. And speaking of RB's effects,I dont think I have really seen what its supposed to do different from GWX enh effects,does it give better smoke and explosions (esp regarding tankers!),and debris? etc. I would also like a mod that gives better sounds to burning oil,like deeper and more 'rumbling' Cheers.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#26 | |
Eternal Patrol
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Sorry I couldn't help. Jim might know.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#27 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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http://alexbret.perso.cegetel.net/in...moving_Fatigue My first "mod" on about the second day I had vanilla SH3. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#28 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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I'm not sure, but I believe EDE and RB's SH4 effects are not compatible. You need to disable EDE to run the other. Could be wrong though. I had to take RB's SH4 effects off of my set up-I ran into some weird crash dive thing when I had it and ACM-Reloaded enabled to together. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#29 |
Eternal Patrol
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Use SH3 Commander to change it to 1x. You will drop to normal time whenever a ship is spotted. The down side is this will happen for friendly ships as well, which can drive you batty while transitting your own home port. I consider it worth the tradeoff.
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“Never do anything you can't take back.” —Rocky Russo |
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#30 |
Chief of the Boat
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Paul, you might expect this from me but I would strongly advise using GWX enhanced damage effects....this was purposely included because of the compatability.
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