![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() |
![]()
Here's a list of all the mods I was using when I had to stop playing. I'm looking forward to some of the new ones coming out, especially the corrected harbors.
GWX 3.0 GWX 3.0 16km Atmosphere (GWX 3.0 Enhanced Damage Effects) Too much for my card GWX 3.0 Open Hatch GWX 3 St Naz and Schluese and other units Assisted Plotting Mod Clean Nav Map Community Units Das Boot Clothes Das Boot Officers - AIL Das Boot Sound Mod - DBSM Team DFa UpDnRot + Flags - Anvart Eagle Tower English-To-German Names - Phoenix3000 Exhaust Smoke for Water Streams - Racerboy / Philipp Thomsen Historically Accurate U-Boat Emblems - Conus Kiel Canal Locks Mod - Trainer/Nautilus 42 Lifeboats & Debris - Rubini Modified Searchlight Beams - OLC New Freecam Mod - Asanovic7 New Compass Graphics U-505 - Hitman No Rank Or Medals On Crew - Dertien Open Hatch - Diving Duck Port People - Pascal RB Exhaust Smoke For Water Streams - Philipp Thomsen Remove GWX Compass - ichso Remove Station Labels Rick's GWX Recognition Manual Rowers For Lifeboats - Privateer Seabed Repair Mod SH3 Contacts - Nicolás SH3 Weather Simfeeling 6-Dials Mod - FLB_Sale U-999 Small Moon Mod - AIL TDC Dials In Periscope View - FLB_Sale U-999 Type IIb AI Camo - Sean (changed to IIA) Type VIIb Early War Skin Ultimate Aircraft Sounds Water Streams - Rubini And of course SH3 Commander - JScones Ship Names mod - Sailor Steve Randomized Loading Screens - Sailor Steve
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Mar 2010
Posts: 23
Downloads: 3
Uploads: 0
|
![]()
I also noticed that the Time Compression auto cuts back to 8x (if above that) when a ship appears within viewing distance. However my watchers don't say anything or report sightings. So far both ships sighted have been German, so I have 2 questions:
1) Do the watchers only "report" something when it's not of my country? Such as a British ship? 2) Do I have to have a Watch Officer on bridge for there to be a vocal report of a sighting? Thanks all. |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
|
![]()
Umm, why would you NOT have watch offcier on the bridge
![]() ![]() |
![]() |
![]() |
![]() |
#4 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Watch
![]() Join Date: Mar 2010
Posts: 23
Downloads: 3
Uploads: 0
|
![]() Quote:
But now I see GWX solved the problem of fast-drained Endurance, so now I am going to have the WO on bridge much more. Thanks! |
|
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() Quote:
There are ways to completely eliminate the Fatigue issue from the game. If you use SH3 Commander to manage your missions and careers, you can use the No Fatigue option to turn off the "feature" entirely and then you don't have to worry about micro-managing your crew to keep them from getting worn out. There are other Fatigue models available if you want to do some management so you can pick and choose which one suits you best. Probably there are other ways to re-work the Fatigue settings from within the game files themselves or via mods , but I'm only familiar with using SH3 Commander to deal with it. If you're interested though just ask and somebody will have an answer for you. ![]() |
|
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
|
![]() Quote:
http://alexbret.perso.cegetel.net/in...moving_Fatigue My first "mod" on about the second day I had vanilla SH3. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
|
![]() |
![]() |
![]() |
#8 | |
Chief of the Boat
|
![]() Quote:
But as already stated, the simplest way is to turn the fatigue off with SH3 Commander. |
|
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
"fleugzeug gesichtet!"
"er,is there?,damn why didnt anyone tell me?!" "ALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARM !" ![]() ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#10 | |
Rear Admiral
![]() |
![]() Quote:
One of the persistent little annoyances about SH3 is that when you dive he will leave the bridge with the rest of the watch crew and return to quarters; when you resurface, the rest of the watch crew will go back to the bridge but the Watch Officer won't. You have to go into Crew Management and manually take him from his quarters and put him on the bridge, the lazy so-and-so. And, yes, he will definitely tell you about any visual contact that the bridge watch makes, whether or not they are enemy, friendly or neutral. Including every bloody German ship or plane that happens to be in or over the harbor when you leave and enter base. Oh well, at least he's thorough. ![]() |
|
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() |
![]()
Use SH3 Commander to change it to 1x. You will drop to normal time whenever a ship is spotted. The down side is this will happen for friendly ships as well, which can drive you batty while transitting your own home port. I consider it worth the tradeoff.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#12 |
Chief of the Boat
|
![]()
Paul, you might expect this from me but I would strongly advise using GWX enhanced damage effects....this was purposely included because of the compatability.
|
![]() |
![]() |
![]() |
#13 |
Gunner
![]() Join Date: Feb 2010
Location: U-64, Generally
Posts: 94
Downloads: 70
Uploads: 1
|
![]()
Just started enjoying SH3 since I originally purchased it at or near release. I gave up on it because of the darn fatigue model ... I was so sick of moving bodies constantly because I ran compressed time. BAH!
Now, I can't put the game down ... and only one reason -- GWX 3.0 GOLD!!!!!! Thank you Grey Wolves!!!! ![]() |
![]() |
![]() |
![]() |
#14 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]() Quote:
![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
|
![]() |
![]() |
![]() |
#15 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
|
![]()
a bit off-topic, but I'd like to point out a great new (and not so big) mod:
http://www.subsim.com/radioroom/show...69#post1329469 just recently I found this great sound-package for SH3. it has very immersive sounds for: the diesels, the electric engine, the periscope, the torpedoes and their hatches, the ballast-tanks, the rudders (!) ..... even a speech-pack is there (in german). when diving you get a response: "Tiefenruder ausfahren!" it's simply awesome!!
__________________
Life, Liberty and Property! |
![]() |
![]() |
![]() |
|
|