SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-10, 11:15 AM   #16
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

OK, got it, thanks for the information.

All the best

Aces
Aces is offline   Reply With Quote
Old 03-17-10, 12:37 PM   #17
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Nice one Aces
Makes mod compatability a breeze
One of the thing often overlooked is the sdl

__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-17-10, 12:40 PM   #18
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Nice work
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-17-10, 02:30 PM   #19
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi chaps,

New version 2 link :

http://www.filefront.com/15856435/Ac...Files%20v2.rar

Readme:

Greetings,

This file (Sh3.sdl) combines the entries from the following eight mod's sh3.sdl files into one file.

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
Nvdrifter's Depth Charge Shake included in Longer Repair Times v2.02 (LRT_v2.02_Final)
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
Racerboy's SH4effectsGWX_30_71 (Rbs_SH4_effects_GWX_30_71) Note: No need to install the Lifeboats&Debris fix supplied with this mod.

Important : Install using JSGME AFTER you install at least two of the above mods. If you add one of the above mods at a later date first disable the combined sh3.sdl mod and then re-enable it after installing the new mod.
Please note : the combined sh3.sdl mod does not in itself ensure total compatibility between the above mods. Please read the documentation supplied with the mods regarding additional compatibility fixes which might be supplied by the mod author. The combined sh3.sdl file has been created in an effort to ensure compatibility of new sounds supplied with the above mods.

I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

Contact me on www.subsim.com if you have any comments.

Best Regards

Aces

NB: I haven't tested as yet with the Depth Charge and Wilhelmshafen mods please let me know if all is well with these mods.

@bigboywooly : I see you included "ShipSiren_06.wav" with the mod but there's no entry for it in the sh3.sdl is this correct?.

@Rubini : I would love to see your idea of a sh3.sdl file on subsim that could be updated.

Last edited by Aces; 03-18-10 at 05:13 AM.
Aces is offline   Reply With Quote
Old 03-18-10, 03:33 AM   #20
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Aces View Post
Hi chaps,

New version 2 link :

http://www.filefront.com/15856435/Ac...Files%20v2.rar

Readme:

Greetings,

This file (Sh3.sdl) combines the entries from the following seven mod's sh3.sdl files into one file.

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
Nvdrifter's Depth Charge Shake included in Longer Repair Times v2.02 (LRT_v2.02_Final)
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

Install using JSGME AFTER you install at least two of the above mods.

I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

Contact me on www.subsim.com if you have any comments.

Best Regards

Aces

NB: I haven't tested as yet with the Depth Charge and Wilhelmshafen mods please let me know if all is well with these mods.

@bigboywooly : I see you included "ShipSiren_06.wav" with the mod but there's no entry for it in the sh3.sdl is this correct?.

@Rubini : I would love to see your idea of a sh3.sdl file on subsim that could be updated.
Hello Aces !

Many thanks for the new version !

But I´ve one question: Is your .sdl file compatible to the MOD Rbs_SH4_effects_GWX_30_71 RB fixed, look here:

http://www.mediafire.com/?jgthyt1oenh

If not, can you please, please make this compatible to this MOD too ?

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 03-18-10, 03:50 AM   #21
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hiya,

I'll have a look at that mod and let you know.

Regards

Aces
Aces is offline   Reply With Quote
Old 03-18-10, 04:32 AM   #22
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Okay,

I've checked and evrything looks fine so I would say that it is compatible with the Rbs_SH4_effects_GWX_30_71 mod and depth charge and lifeboats and debris sound fixes as these are already in my latest version. I will update my previous posting.

Best Regards

Aces
Aces is offline   Reply With Quote
Old 03-18-10, 05:11 AM   #23
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Test sh3.sdl v2

Hi Aces,

at first many thanks for the new version 2 of your sh3.sdl.

I tested it with several mod combinations:

situation: starting third patrol of an existing Wilhelmshaven campaign - starting out of "bureau screen".

Test 1

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Result: everything ok with our without your sh3.sdl v2 - Anvarts flag mod runs with all parameters

Test 2

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Result: Conflict whith sh3.sdl of New Wilhelmshaven when activating FM_NewInterior_V1.0. CTD before "not so long ago" with or without your sh3.sdl v2.

So there still seems someting left to work on your sh3.sdl v2.

Best regards
Nuss
Nuss is offline   Reply With Quote
Old 03-18-10, 05:37 AM   #24
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi, thanks fopr the feedback. My first thought is that this isn't an sh3.sdl issue. The first batch of mods should work okay with or with the combined sdl as the only mod that alters sh3.sdl is the Wilhelmshafen mod AFAIK.

I mentioned that I haven't yet tested with the Wilhemshafen mod but I had similar problems CTDs regularly before doing Anvart's 3GB patch. Both FM's interior and the Wilhelmshafen mods are very big in memory requirements.

I will install the Wilhelmshafen mod ths evening and test if I have time and test with FMinteriors and with or without combined sdl. If there are other files that are conflicting between the above mods then this might be the cause, did jsgme warn about other files being overwritten except for the sh3.sdl file when you installed the fminteriors ? but my best guess is that there's some other conflict going on or memory issues involved and not the sh3.sdl combined or otherwise. Have you tried just the Wilhelmshafen and fm interiors mods on their own without any other mods?.

Best Regards

Aces
Aces is offline   Reply With Quote
Old 03-18-10, 06:21 AM   #25
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Further tests

Hi Aces,

after below tests I think you are right.

Modlist:

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Test 3:

New Campaign out of Königsberg - no problems

Test 4:

New campaign out of Wilhelmshaven - CTD

Test 5:

New campaign out of St. Nazaire - no Problems

My rig has 2GB main memory - seems to be a memory problem with BBW´s New Wilhelmshaven.

Best regards
Nuss
Nuss is offline   Reply With Quote
Old 03-18-10, 06:50 AM   #26
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi mate,

Thanks for testing and letting me know.

I wish you all the best in getting everything working.

Kind regards

Aces
Aces is offline   Reply With Quote
Old 03-18-10, 07:47 AM   #27
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Quote:
Originally Posted by Aces View Post
Okay,

I've checked and evrything looks fine so I would say that it is compatible with the Rbs_SH4_effects_GWX_30_71 mod and depth charge and lifeboats and debris sound fixes as these are already in my latest version. I will update my previous posting.

Best Regards

Aces
Hi Aces !

Many thanks for check the file !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 03-19-10, 09:07 AM   #28
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Nuss View Post
Hi Aces,

after below tests I think you are right.

Modlist:

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Test 3:

New Campaign out of Königsberg - no problems

Test 4:

New campaign out of Wilhelmshaven - CTD

Test 5:

New campaign out of St. Nazaire - no Problems

My rig has 2GB main memory - seems to be a memory problem with BBW´s New Wilhelmshaven.

Best regards
Nuss
Try the Lite campaign mod
Will reduce shipping in port so reduce memory hit
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-19-10, 09:12 AM   #29
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Aces View Post
Hi chaps,

@bigboywooly : I see you included "ShipSiren_06.wav" with the mod but there's no entry for it in the sh3.sdl is this correct?.
Yeah there was no entry for it in the sdl with the mod - which I believe is the LSH sdl
Altho the sound was there - just copied all of those over
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-19-10, 09:27 AM   #30
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi mate,

Thanks for confirming that.

Have a good weekend

Cheers

Aces
Aces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.