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#1 |
Ace of the Deep
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Okay,
I've checked and evrything looks fine so I would say that it is compatible with the Rbs_SH4_effects_GWX_30_71 mod and depth charge and lifeboats and debris sound fixes as these are already in my latest version. I will update my previous posting. Best Regards Aces
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#2 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Hi Aces,
at first many thanks for the new version 2 of your sh3.sdl. I tested it with several mod combinations: situation: starting third patrol of an existing Wilhelmshaven campaign - starting out of "bureau screen". Test 1 GWX3 Gold GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 U-Boat Bases Map with New St Nazaire OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) DFant_subFlag_2010 DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_OLC_GUI_001 Aces' Combined SH3.SDL Files v2 Result: everything ok with our without your sh3.sdl v2 - Anvarts flag mod runs with all parameters Test 2 GWX3 Gold GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 U-Boat Bases Map with New St Nazaire OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) DFant_subFlag_2010 FM_NewInterior_V1.0 FM_NI_Fix_for_OLC_GUI_001 Aces' Combined SH3.SDL Files v2 Result: Conflict whith sh3.sdl of New Wilhelmshaven when activating FM_NewInterior_V1.0. CTD before "not so long ago" with or without your sh3.sdl v2. So there still seems someting left to work on your sh3.sdl v2. Best regards Nuss |
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#3 |
Ace of the Deep
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Hi, thanks fopr the feedback. My first thought is that this isn't an sh3.sdl issue. The first batch of mods should work okay with or with the combined sdl as the only mod that alters sh3.sdl is the Wilhelmshafen mod AFAIK.
I mentioned that I haven't yet tested with the Wilhemshafen mod but I had similar problems CTDs regularly before doing Anvart's 3GB patch. Both FM's interior and the Wilhelmshafen mods are very big in memory requirements. I will install the Wilhelmshafen mod ths evening and test if I have time and test with FMinteriors and with or without combined sdl. If there are other files that are conflicting between the above mods then this might be the cause, did jsgme warn about other files being overwritten except for the sh3.sdl file when you installed the fminteriors ? but my best guess is that there's some other conflict going on or memory issues involved and not the sh3.sdl combined or otherwise. Have you tried just the Wilhelmshafen and fm interiors mods on their own without any other mods?. Best Regards Aces
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#4 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Hi Aces,
after below tests I think you are right. Modlist: GWX3 Gold GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 U-Boat Bases Map with New St Nazaire OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) DFant_subFlag_2010 FM_NewInterior_V1.0 FM_NI_Fix_for_OLC_GUI_001 Aces' Combined SH3.SDL Files v2 Test 3: New Campaign out of Königsberg - no problems Test 4: New campaign out of Wilhelmshaven - CTD Test 5: New campaign out of St. Nazaire - no Problems My rig has 2GB main memory - seems to be a memory problem with BBW´s New Wilhelmshaven. Best regards Nuss |
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#5 |
Ace of the Deep
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Hi mate,
Thanks for testing and letting me know. I wish you all the best in getting everything working. Kind regards Aces
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Will reduce shipping in port so reduce memory hit |
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#7 | |
Silent Hunter
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Quote:
Many thanks for check the file ! ![]() Best regards, Magic ![]() |
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