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Old 03-15-10, 07:50 PM   #16
Dimitrius07
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Quote:
limitaions that a computer simulation
Ok i understand now what you mean. If its not all ready done i can take a look, i `am not coming even close to top class moder but i can try. Where is my disc?
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Old 03-15-10, 08:30 PM   #17
TheDarkWraith
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added. I'll make it available as an option in my UI mods.

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Old 03-16-10, 02:07 AM   #18
Mav87th
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Quote:
Originally Posted by SabreHawk View Post
Actually, just making the black background semi-transparent so I can see things around and below the OO. That would be more in keeping it real, sort of simulating the peripheral vision. Cause that way just as in real life, you'd look down with your eyes, with the binoculars still held to your eyes and see the deck, or to one side or the other and see the surounding objects, sides of the tower ect.
That is a great idea. Only problem is that the whole screen will be zoomed with the bino's zoom value. Perhaps if two camera's could be mixed into one view?

Untill then ill take TDW's new bino
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Old 03-16-10, 07:06 AM   #19
SabreHawk
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Man Wraith, you are da man! Im gonna get this JSGME and install that as I've never had that before and with the number of mods I'd like to use, I can see where it's useful to keep track. But never having used it before I'll need to read up on it.

Thanks so much TDW, you do some really useful stuff.
Chuck.
Oh and yeah Mav, I see what ya mean there on the zoom, would still not do what we'd want of it.
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Old 03-16-10, 07:10 AM   #20
JotDora
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Hmm!

I'll prefer to stay without the bearing indicator. In real life the UBoat commanders didn't have a bearing indicator in their binoculars so i should also have none.

A commander always had to look at the compass on the bridge.
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Old 03-16-10, 07:27 AM   #21
TheDarkWraith
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Originally Posted by JotDora View Post
Hmm!

I'll prefer to stay without the bearing indicator. In real life the UBoat commanders didn't have a bearing indicator in their binoculars so i should also have none.

A commander always had to look at the compass on the bridge.
that's why in my UI mods, like I have been doing, it will be an option.
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Old 03-16-10, 01:13 PM   #22
Dimitrius07
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We got this mAn, o wait someone already done this as well. Never mind
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