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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Actually, just making the black background semi-transparent so I can see things around and below the OO. That would be more in keeping it real, sort of simulating the peripheral vision. Cause that way just as in real life, you'd look down with your eyes, with the binoculars still held to your eyes and see the deck, or to one side or the other and see the surounding objects, sides of the tower ect.
Or, just the bearing indicator but well it's just a request and a thought. And it's just a nice thing to have, I can live without it and just hop on the UZO, but it's nice to quickly swing around and zoom in to where the WO just spotted something.
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"Chance favors the prepared mind" |
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#2 | |
Stowaway
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Untill then ill take TDW's new bino ![]() |
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Man Wraith, you are da man!
![]() Thanks so much TDW, you do some really useful stuff. Chuck. ![]() Oh and yeah Mav, I see what ya mean there on the zoom, would still not do what we'd want of it.
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"Chance favors the prepared mind" |
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#4 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
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Hmm!
I'll prefer to stay without the bearing indicator. In real life the UBoat commanders didn't have a bearing indicator in their binoculars so i should also have none. A commander always had to look at the compass on the bridge. |
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#5 |
Black Magic
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that's why in my UI mods, like I have been doing, it will be an option.
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#6 |
Stowaway
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