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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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@ Drifter
I think it's all in your interpretation. Look at my first post here in this thread: Quote:
Just to be clear, my post wasn't an offence, I QUOTED YOU, you said that Vanilla SH3 and SH4 are way, way better. Then if it's really what you think, go for it, try SH3 and SH4 VANILLA, but I'm pretty sure it won't be long before you uninstall them. If you take it as an offence just because I disagree with you, then it's another story. |
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#17 |
Frogman
![]() Join Date: Mar 2010
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#18 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
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As of now, I am heading back to heavily modded SH3/SH4. If and when SH5 is patched up and completed, I will give it another try. |
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#19 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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![]() Quote:
The forum archives have very, very few negative posts about SH3 a few weeks after release.
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#20 |
Frogman
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#21 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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![]() Quote:
But I did the same (not because I really hate SH5, but my cpu is having a hard time in handling SH5). But even with heavily modded SH3 I got tired, because it always come down to ''go there, sink ships and come back'' Now an interesting thing in SH5 is the dynamic campaign, but for me, what I'm really looking for is Wolfpacks (and interaction with BdU), now that would really be a different and refreshing experience! ...but I really wonder if we'll see that someday... ![]() |
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#22 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
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#23 | |
Frogman
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#24 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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From what I understand is that there are AI operated U-boats, but they are no coordination and/or interaction with BdU, but only ''chances'' that AI U-boats join the attack.
Really !? ![]() How it works? Warships, merchants or both? Yeah, that seems to be cool ! |
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#25 | |
Frogman
![]() Join Date: Mar 2010
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![]() Look in the scripts folder. You will see the different AI scripts. The U-boat AI script is very, very interesting! ![]() |
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#26 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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#27 |
Frogman
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This is all from memory, but if I remember the AI scripts correctly, they can do practically anything. And I mean anything. All tactics can be adjusted. Hell, even new ones can be added. As an example, you can adjust whether U-boats shadow a convoy, how long, etc. There are also ship 'false surrenders', where the ship pretends to surrender, then start shooting and attempts escape. But the script notes say this feature isn't implemented yet.
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#28 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#29 |
Frogman
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#30 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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