SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-12-10, 10:35 PM   #1
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
From what I understand is that there are AI operated U-boats, but they are no coordination and/or interaction with BdU, but only ''chances'' that AI U-boats join the attack.



Really !?

How it works?

Warships, merchants or both?
I think any ship can surrender. Maybe even Allied ships. Not sure, though. Their engines will shut down and guns will stop upon surrendering. Whether you decide to blast them out of the water after that is up to you.

Look in the scripts folder. You will see the different AI scripts. The U-boat AI script is very, very interesting!
Drifter is offline   Reply With Quote
Old 03-12-10, 10:37 PM   #2
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by Drifter View Post
The U-boat AI script is very, very interesting!
What do you mean?

Tell me more!
Méo is offline   Reply With Quote
Old 03-12-10, 10:42 PM   #3
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
What do you mean?

Tell me more!
This is all from memory, but if I remember the AI scripts correctly, they can do practically anything. And I mean anything. All tactics can be adjusted. Hell, even new ones can be added. As an example, you can adjust whether U-boats shadow a convoy, how long, etc. There are also ship 'false surrenders', where the ship pretends to surrender, then start shooting and attempts escape. But the script notes say this feature isn't implemented yet.
Drifter is offline   Reply With Quote
Old 03-12-10, 10:46 PM   #4
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by Drifter View Post
This is all from memory, but if I remember the scripts correctly, they can do practically anything. And I mean anything. All tactics can be adjusted. Hell, even new ones can be added. As an example, you can adjust whether U-boats shadow a convoy, how long, etc. There are also ship 'false surrenders', where the ship pretends to surrender, then start shooting and attempts escape. But the script notes say this feature isn't implemented yet.
Wow, looks promising!
Méo is offline   Reply With Quote
Old 03-12-10, 10:50 PM   #5
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
Wow, looks promising!
AI U-boat submerged times, depths, speeds, attack tactics, etc can also be adjusted.

That is why it pains me so much to see other parts of SH5 so broken. There is much potential here!
Drifter is offline   Reply With Quote
Old 03-12-10, 10:57 PM   #6
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by Drifter View Post
AI U-boat submerged times, depths, speeds, attack tactics, etc can also be adjusted.

That is why it pains me so much to see other parts of SH5 so broken. There is much potential here!
I got another question, if you don't mind.

How do you see it, is it in: data/Scripts/AI ?

And how do you open the files ? (I know I'm really ignorant when it comes to modding , but I got interest )

Thanks!
Méo is offline   Reply With Quote
Old 03-12-10, 11:00 PM   #7
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
I got another question if you don't mind.

How do you see it, is it in: data/Scripts/AI ?

And how do you open the files ? (I know I'm really ignorant when it comes to modding , but I got interest )

Thanks!
Yes, that folder I think (SH5 not installed right now). Now left click on the AI script file of your choice and choose 'select program from the list'. Scroll down and choose notepad. Check the 'always use selected program' button. Click 'ok'. Should be visible now for editing.

Some of the AI files are hard-coded and cannot be viewed correctly. I really don't remember the file extension names, though.

Last edited by Drifter; 03-12-10 at 11:10 PM.
Drifter is offline   Reply With Quote
Old 03-12-10, 10:50 PM   #8
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Quote:
And did you know enemy ships can surrender? Cool, huh?
I saw both "HasSurrender" and "HasAbandonShip" in a screenshot. Opens for possibilities, all right.
Safe-Keeper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.