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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Sep 2009
Posts: 18
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I think a lot of us are hoping a modder will help us. In one mod I've seen the external camera was fixed outside but fixed literally on the boat. So even while zooming out the camera was slaves to the sub. As the sub would rock side to side the camera would elevate up and down accordingly. It wasn't quite what was in sh3@4 but close. It resulted in horrible framerates compared to sh3@4 as well. But I know. Just a simple mod like this would mean a lot to ....well.... A lot of us. I personally miss being on the surface, ordering a dive to periscope depth and watching the boat silently slip under the water. I do love the graphics but like the earlier post I running around the sub likr crazy with the wasd keys now just to get my external camera fix until someone can mod it for us.
Sorry for such a rant there's just a bunch of us that would love this mod. It's the small things that make a game great and this is one of those things for a few of us. Help us out modders! Lifeboat! |
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#17 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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![]() Me use Church´s keyboard map and copied that in the command file. Got no idea why it won´t work. Mud
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#18 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
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mud the changes are to the commands.cfg file, you have to disable the mod, make the changes to the mod then re-enable the mod.
but doing so will only cause bugs i wouldnt even bother. It breaks cycling back 'into' the sub
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#19 |
Captain
![]() Join Date: Mar 2005
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I´m running stock SH5 atm and it still doesn´t work, I enabled the > < commands but no joy.
I´ll leave it for now,thanks ATR ![]() edit: At the moment to give up I got it to work Mud
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![]() Last edited by Mud; 03-12-10 at 08:31 PM. |
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#20 |
Watch
![]() Join Date: Sep 2009
Posts: 18
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So how do you enable the keys?
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#21 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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#22 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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See post 12, I've quoted it underneath. You have to edit Data/Cfg/Commands.cfg with a text editor. But it's a little buggy at the moment. Be aware you may not be able to get back in your sub after switching cameras.
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#23 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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![]() Quote:
It seems that the camera switches over to binocular view. Mud
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#24 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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Good find.
I'll try it out. |
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#25 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Ok so im trying to see how this is done, but im confused a bit. In my unmodded, unedited cfg for these two commands they appear just as they do in ATR-42's post.
So just what are you fellers changing on these? Also as to a command to lock the view to your boat, it appears that is command# 49 just above these two for next and previous unit. But there is no key assigned, and no page line as in 50 & 51. Now im not knowlegeable about this sort of thing, but I was able to get the "depth under keel" command to work as per someone's other post here, by adding the line they posted in red. Which I assume is defining the keystroke's ASCII code hex figures. And it worked. So as per that posters advice, I looked up an ASCII code table so I could perhaps dabble in this stuff a little and learn to do this stuff with these cfg files. I have done a tad with this in FSX with help. But anyway, in the ASCII code table the hex figures for the < > keys dont match what I see in both my own cfg file, and whats posted here. In that table they are 0x3c and 0x3e respectively, so from what my logic tells me what apprears in the stock cfg file needs to be changed to these. Am I on the right track? And then there is that #49 command, thats named "camera on unit" which seems to me to be the one that would give the external cam locked to the sub the OP asked about. But it doesnt have the info the other two disscused here do. No key line, no page line. Now again, im trying to learn here, and my logic is that the page line would be the same as it is on #50 & 51, and then the ASCII code hex figures done for the key line. Which in this case I'd go for what it was in SH3, that being "." so using the ASCII code for that key to do the line defining that would get that command working I assume. Again, am I on the right track?
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