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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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I confirm...
![]() ![]() another evidence: ![]() Thank you Capthelm !
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![]() La guerre sans haine - War without hate. |
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#17 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Quote:
![]() That's beautiful, downloading !! ![]() |
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#18 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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mind thank the dev team guys, i just tweaked the file ...
![]() ..i almost cried when i seen what was on my screen.= visuals , after tweaking this one tiny file.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#19 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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capthelm, can i make a mod request? :P
U see, i've got all the settings at max, but in the sub interiors it is laggy like hell due to the dynamic shadows (which doesnt add that much inside anyway). However outside, the dynamic shadows are absolutely beautiful (especially combined with these light rays), without too much fps hit. Watching the ship shadows roll across the sea, with the light rays pretty much "defining" the shadows in mid-air, is really really pretty. Now, i tried tweaking the shadows.cfg file in the interior values, but even if i turned the far clip to 0.0 and such, the framerate drop was still there. Is there a chance someone could make a mod which completely disables the dynamic shadows inside the sub, with the same framerates as if it was turned off in the options, but leaves them on for the exterior / conning tower? Thanks ![]() edit: almost forgot, which of the settings in this mod changes the length of the light rays? I'd like to make them like 5% shorter ![]() Also, that value, Sun Multiplier, couldnt that further fix the white-golfball syndrome? Unless it multiplies the actual sunlight on the objects :/ |
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#20 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Wow incredible piece of work, amazing shots Maltro, I'm in heaven, thank you.
![]() Rich Last edited by rsvette12; 03-08-10 at 07:47 PM. |
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#21 |
Swabbie
![]() Join Date: Jan 2010
Posts: 8
Downloads: 129
Uploads: 0
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hello!
does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least) i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game? thank u |
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#22 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Wow truly great work
![]() Sailing through the canal watching the sunset, I swear I could almost feel the sunlight on my skin. I posted more screenshots in the thread here : http://www.subsim.com/radioroom/show...&postcount=556 Thank you!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#23 | |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I know they look nice but, as you said in the interiors they SUCK up framerate like nuts, i think its because they draw at a way too far distance (in rooms you cant even see yet), thats why the framerate goes up when closing a door (preventing those shadows from drawing). This mod doesnt change the framerate at all, it just changes how the game renders these effects, they are always on without the mod anyway, just less pronounced ![]() |
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#24 | |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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#25 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Looks excellent, just downloaded, will check it out later, hear lot of people have had frame hits in interior, so eager to see how it is. Thanks
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#26 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I`ll give it a try, thanks
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#27 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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this file controls mainly lighting and bloom outside and inside the uboat
never messed with shadows. nvidia users are suffering frame rates with shadows, its a hard code issue inside the uboat in terms of frame rates, this is somthing that the dev team need to address guys. only temp fix for now is disable dynamic shadowing. for those who where positive about my mods ,.. thx. enjoy them.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#28 |
Watch
![]() Join Date: Jun 2007
Location: under thermal layer
Posts: 24
Downloads: 45
Uploads: 0
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Is this JSGME ready? Does it work with No Damn Bubbles, No Damn Halo Mod?
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#29 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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great stuff!
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#30 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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should not effect any other mods nope. its not JSGME ready, its a easy install anyway its a tiny Cfg file. follow readme. ![]()
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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