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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
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Wp:SetBodyPartVisibility("object1_Barba_CAP13", 1); 1 turns is on. 0 turns it off. Works for everthing - heads, torsos, binocs, tools.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#17 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Heretic, where is the waypoints.txt all the docs talk about? I don't have that file in the Submarine\NSS_Uboat7c.
Is it the waypoint_edges and waypoint_info.txt ? A small explanation thread will be most appreciated, kind of hard to picture the whole interaction between all these files ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#18 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Question ?? I would like to do it right Big winter jackets and gloves on their hands on Coning Tower ..!! or same sailors working in the engine room with Kali / Box in the diesel Smoke. So I have to build jackets and body and import these into the directories. To move it to the script or i build a animation, the Key-Frame animation Is this a better solution ? |
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#19 | |
Commodore
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I assume any new models need to be added to that GR2 file and then they're accessable in the normal way.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#20 | |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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![]() I remember a screenshot were you see the 1.WO on the observation periscope. Would be cool to let the crew do the sight before surfacing. Ahh.. im starting to love this game ![]() |
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#21 |
Sailor man
![]() Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
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Heretic
Is there a library someware were all the commands all the parts etc.. are listed??
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#22 | |
Commodore
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I've just got a notepad with the various body parts identified. I use the Granny Viewer to view the parts and animations.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#23 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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One of the devs had mentioned in a forum post that they wanted to add beards that grew as the patrol continued.
So maybe if you can get that beard to work, it's possible to set in some sort of a script that as patrol time increases, it's more likely that the beards start appearing randomly on the crew! |
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#24 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I have a feeling that some awsome mods unthinkable in sh3/4 will emerge from this.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#25 |
Watch
![]() Join Date: May 2005
Posts: 24
Downloads: 119
Uploads: 0
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Sure it will !
After my sad spirit with SH5, modder are making me more happy ! ![]()
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MikiBzh |
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