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Old 03-06-10, 08:41 PM   #1
Therion_Prime
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Default [Tec] Unused(?) animations

I just played around with the goblin editor and found many animations which I haven't seen in the game so far.

These include animations for:

panic
taking cover
crawling
running
walking throung a hatch
and even several "animations" for dead people

I'm pretty sure they can be used to improve certain situations like being damaged or in danger or when ordering a crash dive.

*pokes around in the "Crew_Idle_Actions" aix files*
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Old 03-06-10, 08:52 PM   #2
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Yeap. That's how I got started. Did you see the one's for the CT periscope? They have one for getting in the seat, one for getting out, and one for spinning around.
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Old 03-06-10, 09:02 PM   #3
Therion_Prime
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Yup, there's useful stuff there.
I just don't get the connection of the crew_commands.txt with the *.aix files.

For example there's the line
Crash_dive 1 1 1 ( CR_CHIEF = crashd_test_script )
in the cre_commands.txt
The strategy crashd_test_script is in the crash_dive.aix file.
But when I add an animation to that strategy then nothing happens.
I miss something here obviously.

Did you already figure it out Heretic?
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Old 03-06-10, 09:08 PM   #4
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Heh, suddenly it works.

Now when ordering a crash dive, the chief ducks on the floor three times in a row (I put 3 "Secondary_TakeCover01" animations to that strategy for testing).
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Old 03-06-10, 09:11 PM   #5
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I'm putting together a post explaining what I know so far

I've only messed with the idles, so you're ahead of me on the commands.
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Old 03-08-10, 08:14 AM   #6
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now this one is nice!!! dugged out due to interest!
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Old 03-08-10, 09:31 AM   #7
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wonder if its possible to animate one or 2 crew members walking through the uboat and looping back would be cool. give the boat more life.

..
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Old 03-08-10, 09:35 AM   #8
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I want to see the running and stumbling (osscasionally) of the crew on battle stations, and moving to the fore / aft when diving / climbing. And actually have them move. So that when they are all at the bow for diving and I walk the length of the boat, they are not in multiple places at the same time.

I'd also love them to twist out of your way as you move around.

Finally - have you (the OP) found any animstions for them climbing / descending to/from the bridge?

It's really annoying that they are there before you on surface even though you're on the ladder with the hatch closed waiting to break surface.

Thanks so much for your effort on this.
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Old 03-08-10, 09:44 AM   #9
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Neat, nice to see this getting more investigation. Could be some nice finds.
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Old 03-08-10, 09:46 AM   #10
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SH4 gave the ability to add crew and animate them. Noted as adding men to the deck gun and men to the con. These men were animated as well.

Since you are dinkering look at the crawl and other animations were the crew would be under heavy flooding or DC attack. From the looks of it they just sit around like nothing is happening.
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Old 03-08-10, 09:54 AM   #11
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Quote:
Originally Posted by capthelm View Post
wonder if its possible to animate one or 2 crew members walking through the uboat and looping back would be cool. give the boat more life.

..
Definitely doable. That's one of the things on my list for the crew mod. I have a few ideas to make it look less repetitive.
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Old 03-08-10, 09:57 AM   #12
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Quote:
Originally Posted by AVGWarhawk View Post
SH4 gave the ability to add crew and animate them. Noted as adding men to the deck gun and men to the con. These men were animated as well.

Since you are dinkering look at the crawl and other animations were the crew would be under heavy flooding or DC attack. From the looks of it they just sit around like nothing is happening.
There are crew strategies defined for nearby explosions and damage events. There's stagger animations for most stations. I haven't looked closely to see how they're implemented in the scripts. Definitely going to be able to do some cool stuff with these.
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Old 03-08-10, 10:01 AM   #13
urfisch
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Quote:
Originally Posted by Heretic View Post
There are crew strategies defined for nearby explosions and damage events. There's stagger animations for most stations. I haven't looked closely to see how they're implemented in the scripts. Definitely going to be able to do some cool stuff with these.
this is great! share your investigations with us! maybe one can help you...if you show, how to do stuff like that...

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Old 03-08-10, 10:59 AM   #14
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Heretic, test if you can add the captain's beard to the other crew members. It's listed as bodypart (IIRC) object1_Beard_cap04.
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Old 03-08-10, 11:09 AM   #15
capthelm
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yea adding some of the crew with beards would be cool.
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