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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
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I just played around with the goblin editor and found many animations which I haven't seen in the game so far.
These include animations for: panic taking cover crawling running walking throung a hatch and even several "animations" for dead people I'm pretty sure they can be used to improve certain situations like being damaged or in danger or when ordering a crash dive. *pokes around in the "Crew_Idle_Actions" aix files* ![]() |
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#2 |
Commodore
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Yeap. That's how I got started. Did you see the one's for the CT periscope? They have one for getting in the seat, one for getting out, and one for spinning around.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
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Yup, there's useful stuff there.
I just don't get the connection of the crew_commands.txt with the *.aix files. For example there's the line Crash_dive 1 1 1 ( CR_CHIEF = crashd_test_script ) in the cre_commands.txt The strategy crashd_test_script is in the crash_dive.aix file. But when I add an animation to that strategy then nothing happens. I miss something here obviously. Did you already figure it out Heretic? |
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#4 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
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Heh, suddenly it works.
Now when ordering a crash dive, the chief ducks on the floor three times in a row ![]() |
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#5 |
Commodore
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I'm putting together a post explaining what I know so far
I've only messed with the idles, so you're ahead of me on the commands.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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now this one is nice!!! dugged out due to interest!
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#7 |
Captain
![]() Join Date: Jan 2004
Posts: 522
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wonder if its possible to animate one or 2 crew members walking through the uboat and looping back would be cool. give the boat more life.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#8 |
Neptune's daughter
![]() Join Date: Apr 2007
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I want to see the running and stumbling (osscasionally) of the crew on battle stations, and moving to the fore / aft when diving / climbing. And actually have them move. So that when they are all at the bow for diving and I walk the length of the boat, they are not in multiple places at the same time.
I'd also love them to twist out of your way as you move around. Finally - have you (the OP) found any animstions for them climbing / descending to/from the bridge? It's really annoying that they are there before you on surface even though you're on the ladder with the hatch closed waiting to break surface. Thanks so much for your effort on this. |
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#9 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
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Neat, nice to see this getting more investigation. Could be some nice finds.
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#10 |
Lucky Jack
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SH4 gave the ability to add crew and animate them. Noted as adding men to the deck gun and men to the con. These men were animated as well.
Since you are dinkering look at the crawl and other animations were the crew would be under heavy flooding or DC attack. From the looks of it they just sit around like nothing is happening.
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#11 |
Commodore
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Definitely doable. That's one of the things on my list for the crew mod. I have a few ideas to make it look less repetitive.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#12 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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#14 |
Lucky Jack
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Heretic, test if you can add the captain's beard to the other crew members. It's listed as bodypart (IIRC) object1_Beard_cap04.
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#15 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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yea adding some of the crew with beards would be cool.
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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