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Old 03-03-10, 03:25 PM   #16
tonyj
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ok list of bugs then:

1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)

worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.
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Old 03-03-10, 03:26 PM   #17
Laffertytig
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Quote:
Originally Posted by tonyj View Post
i think the bit about playing sh3 and then sh5 was supposed to be constructive. ie the difference.
i think it was mainly the headline to your post which i found a bit ridiculous. SH3 and SH4 were both VERY rough around the edges but they both turned out to be decent subsims after time. i didnt even buy SH4 until 6 months or so after release due to its problems.

you may well be right, the SH series may be go down the toilet, but to be sayin that after a few days since its release is just daft.
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Old 03-03-10, 03:28 PM   #18
tonyj
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maybe it was a bit over the top but you have to wonder where its all going. point taken.
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Old 03-03-10, 03:30 PM   #19
Easy Tiger
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Quote:
Originally Posted by tonyj View Post
ok list of bugs then:

1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)

worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.
That's unfortunate... not sure if I'm going to get this now.

Of course, they may be fixed with later patches... but I'll always remember how the community literally had to beg for patches for SH4
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Old 03-03-10, 03:30 PM   #20
CCIP
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Fair enough. From my perspective, none of these are yet game-killers, but as I said in another thread the clock is ticking. I was a little taken aback that at least most of these were not fixed in the first patch. I don't think it's fair to proclaim it to be the end of the series, that's all; I'm willing to give the devs a benefit of the doubt for now - if they can quickly address these, what we have on our hands is a game that, as of release, was no worse (and probably better) than SHIII, which was far from the end of the series and got fixed relatively quickly. It's more playable than out-of-the-box SHIII was, I would say.
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Old 03-03-10, 03:32 PM   #21
kylania
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Quote:
Originally Posted by tonyj View Post
ok list of bugs then:

9) have 2 types of map - tactical and main map - bit confusing

That's not a bug, that's how the game is played vanilla now.

12) moral set to zero when reloading

Total game breaker

20) not enough guys in sub

Most of the guys that are there now do nothing!
Subs!
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Old 03-03-10, 03:34 PM   #22
Galanti
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Quote:
Originally Posted by CCIP View Post
.There's been several issues which are annoying me and would kill the long-run gameplay for me if they are not patched VERY, VERY soon - but at the same time I cannot call anything here a game-breaker. .
I would call the reload-morale no more bug that you yourself discovered a game-breaker, personally. How are you currently working around it?

But none of the other bugs currently identified seem to be gamebreakers.
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Old 03-03-10, 03:36 PM   #23
urfisch
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Quote:
Originally Posted by CCIP View Post
Fair enough. From my perspective, none of these are yet game-killers
what do you need more, to kill your immersion / sh5 game? i didnt play it yet...but what i read in the bug thread is below my exspectations. there are so many building sites...this is not the way it was meant to be.

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Old 03-03-10, 03:40 PM   #24
tonyj
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i would say not being able to load your campaign back in, as all your guys morale is zero, which means that you don't drop out of TC, and a destroyer wipes you out is a game breaker. I was literally cruising along at highest TC, north of Ireland, and then i'm dead on my first patrol, as i had reloaded it.
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Old 03-03-10, 03:42 PM   #25
Schunken
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gentlemen!

to ask somebody who in a good matter and without any sign of upset emotions post his opinion about SH5 (only a game, by the way)....

...ask to proofe with a photo of the gamebox or otherwise that he have the game is going a little far I think. Even its not a new member than a member with 94 posts....

If I say my name is Andreas I must send a picture of my dick to proove I me a male????

Is ther no trust in the loyalty of Forum Members? sad....

...and do not ask for that photo, I think I be undersized....

Andreas
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Old 03-03-10, 03:45 PM   #26
AVGWarhawk
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Quote:
Originally Posted by tonyj View Post
ok list of bugs then:

1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)

worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.
Give the man is due...that is quite a list. But hey, what would the SH series be without patch after patch? We would be lost if we had no patch
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Old 03-03-10, 03:45 PM   #27
Galanti
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Quote:
Originally Posted by Schunken View Post

If I say my name is Andreas I must send a picture of my dick to proove I me a male????


Andreas
Let me assure you that's completely unnecessary.
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Old 03-03-10, 03:49 PM   #28
Nisgeis
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I noticed number 4 on the latest video and I think it will annoy me when I get it.
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Old 03-03-10, 03:53 PM   #29
Schunken
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its also unessecary to argue before vote a critic ask for a prove he has the game. Its inderectly emplies that he cheat on us, isnt?

Nobody here would ask his wife for a proof that he his really the father of this child....

I mean...are critic poeple our enemys here? I think not....

Andreas
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Old 03-03-10, 03:54 PM   #30
Sailor Steve
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Quote:
Originally Posted by Schunken View Post
...ask to proofe with a photo of the gamebox or otherwise that he have the game is going a little far I think. Even its not a new member than a member with 94 posts....
The problem is that someone posting a totally negative review a day or two before the game is officially released does make one wonder.

I would never ask that question myself, but I can see why some will. Already we've had a poll asking for reviews, and several of the bad ones came from people who swore they wouldn't buy it. So, suspicions are aroused, and asking for proof of purchase before the release date does have some validity.
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