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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
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Of course SH3 and SH4 are the only subsims to have movement, and then only with mods, and I'm not so much a gamer as a history buff, so what do I know? ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#17 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Good show, just what I need, the default SH5 keys were driving me batty. I keep ordering hard right rudder when all I want to do is to rotate the scope........
![]() I see quite a few undocumented keys in there also. I wonder why they always leave those out of the game.
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#18 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I've already started remapping controls to my liking.. and WASD is better because there are more buttons around it for other controls. Sure i have to relearn a few controls.. but in the end it's more ergonomic. You can use your arrow keys and keep moving your hand from one side of the keyboard to the other if you like... but im not. I'm not so stuck on using old SH controls that i can't change. |
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#19 |
Stowaway
Posts: n/a
Downloads:
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Is this really working?
J - Deploy Decoys |
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#20 |
Navy Seal
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It is for me. Do you have any decoys on your boat? In early war, you shouldn't
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#21 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Glad to be a part of this from the beginning..To see the Mods grow from start.
Joined up not long after SHIV. Cheers. |
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#22 |
Navy Seal
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Posted another small update (1.02) after noticing that there may be a potential problem for the game in dealing with "Silent Running" and "Battle Stations" keys. Uploaded new file.
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#23 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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CCIP, can you confirm your return to course command is working.
Thanks
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#24 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Decoys work even without the commands mod. Hit "Y" with a default cfg.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#25 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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hey CCIP, you might want to "re-enable" the keys for moving the scopes. It's a real help when plotting on the mini-map, you can move the scope around with the keys while using the mouse for other things.
I added it to the WASD controls on my end. With Shift for fast, and Ctrl for slow. Still trying to figure out how to map the hydrophone to A & D instead of Home & End. There doesn't seem to be any commands listed for it. |
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#26 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Also, i'm tryin to figure out how to move the "Ctrl" key's default behaviour of toggling the bottom left UI HUD (to set specific depth and speed) to the now "unused" ALT key. Since i removed the glow, i no longer need ALT.
It's abit wonky to see that UI thing flip back and forth when hitting a command that includes the control key. Not to mention that clicking nose. |
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#27 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Oh last comment for the night.
Identify ship hot key stills works too.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#28 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Thanks CCIP
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#29 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Just a friendly heads up:
I checked with winmerge to see if commands.cfg file changed with the first patch... and it didn't. My edited version is identical to the one post patch. |
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#30 |
Navy Seal
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Thanks for the note, good to hear. This is still good to go.
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