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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Oh mang, i downloaded it and was about to use it, but then i noticed you remapped the WASD movement keys.
Using keys other than WASD to walk around is just too foreign to me. |
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#2 |
Navy Seal
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WASD makes good sense to me too... just not so much in SH. Other than being shooter's habit, there's really no reason for these controls in SH5. Mods for SH3 and 4 have free cameras too, and those were always using arrow keys.
As I said, this is mostly for old SH players who feel weird diving with anything other than a D, C or P ![]() These are easy to change BTW, just takes a little digging and copy-pasting in the config (took me a couple of hours to find, edit and test commands to my liking). |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Awesome work. When I get the game I'm betting this is my first Port of call.
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***THE GENERAL*** |
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#4 |
Navy Seal
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Also, a request to devs/other modders - can someone figure out the torpedo-tube-flooding mechanic? There are a couple of different commands, but I can't get these to respond correctly. The game keeps opening either Tube 1, or Tube 1 + Tube 2, whatever I select...
(there is no default shortcut for flooding tubes, that I have found anyway...) |
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Sorry 'first person shooters', but in a Subsim 'S' should always be 'Surface the Boat'.
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***THE GENERAL*** |
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#6 |
Eternal Patrol
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Well, the speculation's over. There's our FIRST MOD!
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Commodore
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It's nice to see some of the commands that were feared missing are still accessible.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#8 |
Navy Seal
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Erk, sorry folks - just found a tiny error there. The "X" key for stopwatch wasn't working correctly due to a typo. Fixed and re-uploaded as v1.01. Please re-download if you got the 1.0 file.
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#9 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Thanks!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#10 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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First downloadable mod! First DIY Mod and first mod was here on the 28th Feb:
http://www.subsim.com/radioroom/show...7&postcount=15 And you didn't even say welcome aboard to him ![]() ![]()
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#11 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Great stuff, thanks
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#12 |
Eternal Patrol
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George is an old friend here. I said WELCOME BACK to him in at least one of the other posts I've made since yesterday.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Navy Seal
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Posted another small update (1.02) after noticing that there may be a potential problem for the game in dealing with "Silent Running" and "Battle Stations" keys. Uploaded new file.
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#14 |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
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Fantastic mod~ thanx
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#15 |
Navy Seal
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http://www.subsim.com/radioroom/down...o=file&id=1553
Just a minor update - removed the < and > keys for the object view camera as it is presently buggy. Compatibility with patch 1.01 fully verified. |
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