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#16 |
Pacific Aces Dev Team
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I made these pics 1986 in the North Atlantic in the area of Newfoundland, Labrador, Grand Banks.
Depending on weather, location, time of day, ..., the water color is very different. ![]() ![]() ![]() ![]() ![]() |
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#17 |
Dominant Wolf
![]() Join Date: Nov 2006
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@ Seeadler : Very cool pics, Sir, thanks for sharing.
![]() What matters might not be water colour really, but the weather, in fact ![]() ![]() Can't wait to stare at my beloved shades of grey. ![]() ![]()
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#18 |
Ace of the Deep
![]() Join Date: Apr 2005
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I know the water color is very different,But we must be unified one most people are recognized by color..
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#19 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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There are infinite combinations of colours and light , and it´s impossible representate it with a single colour set in a simulator .
![]() The next step must be a realtime variation of colour and lights in combination with the weather
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#20 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
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I think that's why devs usually go with a more artistic interpretation of the colour, and so far in the Silent Hunter series I have preferred stock water colours. IMO modders may do better to focus on textures, efffects and water behavior than colours.
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#21 |
Rear Admiral
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I think the water is fine as you have it in real env..
go for that overall look |
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#22 |
Pacific Aces Dev Team
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The question is how far in SH5 the ocean color is influenced by pixel shaders, and how far these shaders are customizable for modders?
Here are examples from my own little project, the look/color of the water here is influenced only by shaders. I can change according to the location, weather and other conditions the used shader files and this produced different aspects of the water. ![]() ![]() ![]() |
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#23 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
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This one looks great:
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