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Old 02-19-10, 05:29 PM   #16
KING111
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Avarta thats ok no problem

Any way heres another point
most people on the internet
to not realise that there download limit encludes
there online gameing so what happens if they rich
there limit near the end of the month that means
no more silent hunter 5 for a week or so
if you are on 1GB a month limit it will not take much to go
over and even with 5GB it would not take much

general web browsing
downloading MP3s
watching videos
sending\receiving emails
sending\receving email with attachments
online game
other members of your family using your internet
it all use's your download limit
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Old 02-19-10, 07:09 PM   #17
JScones
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You could also try increasing the value of your retail product to make it worthwhile to buy it, rather than stealing it. <snip> Create limited editions with genuinely worthwhile product in them, and watch your pre-orders soar.
What innovative ideas!

Quote:
First, you stop selling your legitimate customers crippled, encumbered versions of your media, versions which are notably inferior to the versions they're being offered by the pirates.

Media companies can whinge and moan about pirates until the cows come home, but the simple reality is that while your paid-for version of a product is less functional and more annoying than the free pirate version, you're driving your customers into the welcoming arms of Bittorrent.
This is a salient point. I'm betting there are many people who would happily buy a game, until they learn of the hassle (perceived or real) involved in installing and playing it. At that point, I bet many start looking "underground" to get it. Is this right? Of course not. But it needs to be understood that this scenario is driven in part by the publisher. Thus, the publisher is arguably contributing to piracy. Ironic, eh?
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Old 02-19-10, 07:14 PM   #18
Noren
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I understand the issue. It sucks that they demand 55kbs but I can handle it in my appartment! But I cant of course play while Im travelling and as folks have pointed out: knocking hours away while for example traveling by train is something silent hunter-gameseries are very good at.
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Old 02-23-10, 09:23 AM   #19
Red Heat
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Originally Posted by Webster View Post
your link is bad, dont know how you got h\\p mixed up with http but here is the corrected link

http://www.eurogamer.net/articles/ha...broken-article
Very Good read...
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Old 02-23-10, 12:56 PM   #20
Iron Budokan
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Good article with many salient points. Too bad some Ubi apologists won't bother to read it, or take at face value the facts presented therein.

In their myopic world, everything is just fine. DRM? Why it's just sunshine and roses, sweetpea.
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Old 02-23-10, 01:18 PM   #21
GermanGS
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I think that in all reality, only the community can stop piracy, not no Game Building Industry, community eather got to convince pirates not to upload hacked games or convince uploaders not to download the games, and actually support the industry. Or at least buy it after.
I dont know something..

Pirates got to understand that if this Di@# measuring contest of who is going to upload faster, sooner and crack better, is going to continue, then they are going to destroy the industry and there is going to be nothing left to pirate. Which is going to suck for pirates and for people who like PC games.

That is my opinion
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Old 02-23-10, 01:50 PM   #22
Flopper
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Quote:
Originally Posted by GermanGS View Post
I think that in all reality, only the community can stop piracy, not no Game Building Industry, community eather got to convince pirates not to upload hacked games or convince uploaders not to download the games, and actually support the industry.
Not to rain on a parade, but the community can stop software piracy about as easily as it could stop shoplifting.
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Old 02-23-10, 02:35 PM   #23
OakGroove
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internet clampdown via ACTA - with ISPs routinely snooping on their customers seems more of a future reality than converting heretics to become shining examples of good customers.

The question many are confronted with is why they should invest in (support) questionable business ethics and mediocre products? Just to get more mediocrity and even more heineous business conduct? It goes both ways, more revenue does not automatically mean an increase in quality.
Subjectively, 90% of what the entertainment industry pumps out today is utter garbage, not worth the pricetag when put in context. Some people will obviously feel ripped off, especially after reading some glaring reviews in gamemags or falling for the marketing hype.
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Old 02-23-10, 02:56 PM   #24
Nordmann
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Interesting article, and a good read, thanks for sharing. While companies continue to include draconian protection (in name only) measures, they will continue to see their sales plummet. Hopefully, someone in the industry will eventually put two and two together and come up with the right answer for once! If not, well, there will be a fair few more bankruptcies in 2010.
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Old 02-23-10, 03:03 PM   #25
kiwi_2005
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That's a good article. I found myself nodding in agreement and that's a first for me!
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Old 02-23-10, 03:16 PM   #26
Brag
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Quote:
Originally Posted by Nordmann View Post
Interesting article, and a good read, thanks for sharing. While companies continue to include draconian protection (in name only) measures, they will continue to see their sales plummet. Hopefully, someone in the industry will eventually put two and two together and come up with the right answer for once! If not, well, there will be a fair few more bankruptcies in 2010.
Quality and benefits for the customer is what sells products. Piracy is (an eligal) form of commercial competition. Many businesses form clubs for their customers. The various benefits for club members encourage loyalty and repeat business. The gaming sector is a perfect place for this type of marketing. The present of a small game would be a pleasant surprise in one's Email. An addition to an owned game. A convention. (Subsim type reunion on a larger scale), would do wonders to the profitability of game publishers.
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