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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
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sh5 is gonna get some bad reviews come march.
damn the ubi suits to hell.
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#17 |
Stowaway
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Understatement of the year!
The last 3 games i bought just sit on the shelves, the buggyness of modern game development is horrific. I hear the death toll of the PC Game industry ![]() |
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#18 | |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#19 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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I recall the producer of SH3 saying he wanted to have a campaign setup similar to this. After much protest on this site it was changed.
Sadly it appears that this has idea has not gone the wayside. Canned missions suck ![]()
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#20 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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#21 | ||
Eternal Patrol
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"Sadly it appears..." Where exactly do you get this idea from? This question came up several weeks ago, and Dan answered that this campaign would be truly dynamic, with the enemy actually able to respond to your actions. How does that translate to "canned missions"?
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“Never do anything you can't take back.” —Rocky Russo |
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#22 |
Born to Run Silent
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Yeah, apparently it seems that the average internet person may possibly look like he can usually whip generalizations out of thin air. As a rule.
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SUBSIM - 26 Years on the Web |
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#23 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#24 |
Eternal Patrol
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"Hope for the best, expect the worst, and take what you get with a sense of humor" is my motto. Well, one of them at least.
But criticizing something that has been categorically denied by the lead developer? I'd still like to know where you got this "information" from.
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“Never do anything you can't take back.” —Rocky Russo |
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#25 |
Born to Run Silent
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Are we talking about the same thing? Cuz I'm talking about a computer game.
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SUBSIM - 26 Years on the Web |
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#26 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#27 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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I purposely used "seems" and "appears" because I'm not sure. These are the impressions I am getting from what I have seen.
What exactly does Dan mean by dynamic? Same map with different spawn points, shipping routes? How many, how big is the map? The Atlantic? Local region only? Do I have to start with the same mission every time? You may be okay with certain design decisions in this regard, but I may not be. I have a lot of questions and few answers just regarding the campaign and mission structure alone, never mind other issues like obvious bugs. These screens raise more questions for me and a lot of concern. And yes it's a preview build. I'm sorry you feel that I'm dumping on the game in my earlier post. That wasn't my intention.
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#28 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
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[QUOTE=DedEye;1270335]
What exactly does Dan mean by dynamic? Same map with different spawn points, shipping routes? How many, how big is the map? The Atlantic? Local region only? Do I have to start with the same mission every time? I believe he meant exactly what he said. ![]() |
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#29 | |
Seaman
![]() Join Date: Feb 2010
Posts: 35
Downloads: 46
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#30 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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[QUOTE=Ships-R-Us;1270337]
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If I would hazard a guess at SH5's reality I would say it is probably a "branching tree of SH4 like patrol-worlds." Something like "you start in 1st flotilla in 39 and if you do well you move on to l orient in 41" or whathaveyou. |
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