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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you think Neal should be given a preview version to preview it? | |||
Offcourse we are freakin SUBSIM here! |
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85 | 83.33% |
No leave it to a german game magazine they seem to do a good job |
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4 | 3.92% |
Who is Neal? |
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8 | 7.84% |
Whats subsim? |
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5 | 4.90% |
Voters: 102. You may not vote on this poll |
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#16 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I cant help it i,m bored. And besides i wanted to make a poll where i know probably everybody votes on the same option.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#17 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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#18 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
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Let's make a poll to find out.
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#19 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
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Doh, stole my comment.
This forum requires that you wait 30 seconds between posts. Please try again in 4 seconds.
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#20 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Ubiwho.... Weren't they that game company that TOLD consumers how it was going to be whether they liked it or not ?
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#21 |
Ace of the deep .
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I am sure Neal will give us a review after he buys the game .
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#22 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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WHATS SUBSIM!!! WHOS NEAL!!! and where the F**K are we...
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Task Force industries "Taking control of the world, one mind at a time" |
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#23 |
Mate
![]() Join Date: Nov 2009
Posts: 53
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Well, lets be hones: Neal and Subsim are quite different from any kind of game magazine. The version they tested at the magazine was an early (!!) version that was limited to the single missions (so no new campaign yet) and was (as far as I know) far from being ready to ship. There were report of missing content, crashes, bugs ... you name it.
So while a magazine (possibly bound by contract) is used to get a first glance at games in such a state and will report on what the game is shaping up to be, a subsimmer like Neal would probably start testing the thing thoroughly and report all kinds of stuff that is missing or that does not work correctly. There would be a long, long checklist of "is feature X in the game?" and for each one missing there would be outrage in the radio room. Meanwhile, in Romania the devs are working on the game and (hopefully) fixing bugs and tweaking gameplay aspects. So while a magazine is just looking for a few screenshots and the general INTENTION of the game someone like neal is looking for the actual GAMEPLAY which is still being finalized. So, yeah, I understand why some magazines got an early copy some time ago and Neal didn't. And no, I do not want Neal to get THAT copy. Because that copy is unfinished crap! Once the thing has hit gold status and is going into production I would want Neal to have one copy in his mailbox, fresh from the factory, and I will certainly read his review once he had time to test the game and write about it. All has its time. |
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#24 |
Stowaway
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#25 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Now we need a poll to speculate what Neal will write in his review
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#26 | |
Born to Run Silent
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Previews are done well before the game is finished, well before it is polished, with many features missing or incomplete. Alpha copies have bugs, glitches, and lots of them, but that is to be expected, the game is not finished. It would be pretty lame to report on bugs and missing features when work is still underway--that's like tasting a dish before it is cooked. The preview's role is to report on the overall direction of the game and give people an update and a feel for the game (with the ever-present disclaimer that some features may or may not make it into the final game). When I get an alpha or beta version of a sub game to preview, as I did with SH2, Sub Command, Dangerous Waters, Silent Hunter III, etc., I usually do provide an extensive play test report to the developer, to give them a sense of how the game plays from someone who has not been working on it 10 hours a day, for months. But I don't publish this report, that's not my job, and it would not be fair to the developer. It doesn't help the players, either. You need someone telling you the game does this and this and this wrong when it will likely be fixed in the final version? I'm not alone in handling previews this way, most professional journalists do the same thing. Previews are very useful in shaping a game, too. When I reported on SH3 at E3, and mentioned the campaign was branching, not dynamic, the players respectfully but persistantly complained and beseeched Ubisoft to include a dynamic campaign... and the dev team sold the idea. It delayed the game 8 months or so, but the result was worth it, SH3 was the greatest subsim ever at the time and was critically acclaimed--I gave it a 100 score, and so did several other top notch reviewers (100 does not mean perfect, ok? It just means the game was damn good and maxed out the Onkel Neal-o-meter ![]() . Now, on the subject of reviews: Reviews are based on the gold master, the game you will get in the store. When I do a review, I will cover every aspect of the game I can. I will include bugs and glitches, and I keep them in perspective. If a bug does not affect gameplay (SH3 water spray on the UZO before the patch), I don't beat the game up over it. If the bug does affect the gameplay (SH4 torpedo speed bug), then it gets a factual mention. I try to resist the impulse to be snotty about; that's a tone too common in reviews. I can tell you a game has a lot of crappy features without acting out like a 3rd grade bully. And I have no problem admitting I have a bias--I do support sub simulations, I want there to be a viable market for them. I want the developers and publishers to profit from their sales, I want them to keep making them...and I certainly want the players to get their money's worth, I don't believe the players should be cheated or scammed. I would like to see as much realism and historical accuracy as many of you, and if the ublisher feels he needs to arcade the game up to reach a wiser market, I can live with that as long as the game is scalable and includes realism options that will make the game a simulation acceptable to us. So, when my review of SH5 comes out, which will probably be after the game is out, I will tell you everything about the game, good and bad, and how I feel about it. If the developers assure me that they will continue working on the game with patches, that does factor into my thinking. I don't play the fanboy and I don't let people pressure me into proving that or jumping on a bandwagon of whining or hating. If someone calls me a fanboy, I will not beat a game up to prove I am not. I am an optimist and a positive person but I will say what I think, and for those who know me well, intergrity is everything. . Now, if you'll excuse me, I have work to do
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#27 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Now there is some good news at last.
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#28 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
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I am not buying the game until they pull there head out of their butts - however I am understandably curious about the game....
That being said how embarrassing would it be that they leave the online crap out and we still hold ill feelings toward it. This especially true of UBI will listen to feedback and make changes (good luck wtih that though).
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#29 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#30 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Hrm...
How many doors in the Houston area do I need to knock on before I find the right one?
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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