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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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After FM and DD release their work, then you can work better and make a much more real diesel sound to fit with it, It is not the time, and you have the skill to do it , so it is a matter of time until you can really work on it! ![]() |
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#17 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Hi, sorry for the lack of informations since 01-29 :
At first, many thanks for your helps. 1 - I need some times for tuning "my" sound, as i meet the same problem as in SH4 's modded "Crash dive" sound (sound and game are differents, but trouble is exactly the same) : this sound is played one times per session, never more. I Don't know why, i need some times to solve that...maybe the modded sound needs to be exactly equal in time ? 2 - As Flakmonkeys intends to do an animated 3D diesel engine, i'm waiting for the final reliable FM version before applying "my" diesel startup sequence to his beautiful work. It needs a great startup sound !!! Please, please, let me do it !! So now, my next attempt is to "create" a moded sound exactly the same as stock sound in duration, bitrate, frequencies, etc, etc. Maybe the trouble is that i merged splash sound (when the sub emerges) and diesel startup from "Das Boat" ? Regards, Ar Nahud II l'Excommunié |
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