SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-21-10, 10:39 PM   #16
kptn_kaiserhof
XO
 
Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
Default

wolfpack!!!
wolfpack!!!
wolfpack!!!
kptn_kaiserhof is offline   Reply With Quote
Old 01-21-10, 11:03 PM   #17
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

I guess what I'm interested in is:

1. how these AI boats "get to the scene". Spawn...or are they actaully in certain areas and tavel to the Convoy.

2. What kind of Tactics they employ...and how the allied AI responds?

3. Will shadowing (aka constant position reports of the convey) effect how AI uboats 'get to the scene'.

4. are there novice and vetern ai subs...(aka different skill levels?)

5. what happens after attacking? do they go home?

this could be very interesting...or very dull.
finchOU is offline   Reply With Quote
Old 01-22-10, 12:29 AM   #18
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Dan: We definitely have AI U-boats in the game. The level of interaction with them right now is limited, but there is a role for them in the campaign, so basically they will help the player accomplish his goals, but that is all I can say about it right now.
IMHO, The true question now is:

right now is limited ... will it be possible to modify this to get something like this:

Quote:
Originally Posted by Letum View Post
In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.

There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.

The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.

A wolf-pack without organizational and communication is no pack at all.

I wanna live a night (in the game) like this!
http://en.wikipedia.org/wiki/Convoy_SC_7
Méo is offline   Reply With Quote
Old 01-22-10, 12:36 AM   #19
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

My best Hedi Klum: "Wolfpacks are out!, er...kinda."

Think Project Runway....my wife makes me watch it.
Lanzfeld is offline   Reply With Quote
Old 01-22-10, 12:57 AM   #20
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I think this is how wolfpacks in SH5 will work . If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area . I wouldnt imagine that the AI sub would have to be modelled as you would never see them anyway .
THE_MASK is offline   Reply With Quote
Old 01-22-10, 01:30 AM   #21
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area .
At least I hope it will wait for darkness to attack.
Méo is offline   Reply With Quote
Old 01-22-10, 01:30 AM   #22
fromhell
Lieutenant
 
Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
my hunch is that wolfpacks in the correct and historical meening, will come later as an addon.
fromhell is offline   Reply With Quote
Old 01-22-10, 04:12 AM   #23
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

as stated before there are wolfpacks, who act independently - also with firing torpedos. and if there are boats near your position, and you will report contacts, you might see them attack. but thats all. no communication, no interaction.

i wonder, how modable this feature will be. beside the lined "dynamic campaign"...
__________________


urfisch is offline   Reply With Quote
Old 01-22-10, 09:23 AM   #24
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

My take on wolfpacks from the info I have seen so far:

1. They will not wait until dark to attack. They will probably attack when the convoy stumbles on them.

2. How smart will they be in attack? 90 degree AOB or zero degree AOB? Multiple targets/multiple attacks?

3. Not sure how they will react after the attack. Will they evade well? Surface? Head home?
Lanzfeld is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.