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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: May 2008
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untill about 25/10/ when i was working on my version water 5.7 then I decided the easiest way to put clouds in the sky would be to edit the Nori00 TGA. ![]() Edit... Looking back through my versions i see V5.5 was the first version to use the edited Nori00 TGA |
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#17 | |
Hellas
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but Seawolf what exactly are you saying (or...try to say ) here ????
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#18 |
Ace of the Deep
![]() Join Date: May 2008
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Its a good way of doing it
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#19 | |
Pacific Aces Dev Team
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Ah yes, sorry, was confused by the question about Nori00 and the response about being used to see it blank ... ![]()
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One day I will return to sea ... |
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#20 |
Canadian Wolf
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If there is an issue lads, why not deal with it via PM, thanks
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#21 | |
Stowaway
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So the NYGM version will be better ? Is that correct ? Also, what do you mean by the "hull-down effect" ? And finally, could i ask what your mod list is Hitman ? We share a similar passion for realism methinks ![]() Cheers, UG |
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#22 | |||
Pacific Aces Dev Team
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Other environment mod, mainly OLCE and those based directly upon it do not have that effect in benefit of a sharper horizon, correctly rendered waves and no "masts floating in the fog" effect due to limitations in the way the SH3 engine renders this effect. OLCE ships since some time ago with an improved version that makes it noticeable when a ship is before or beyond the horizon (Which helps you estimate the distance to it, as in real life), but a ship at maximum distance is not completely "hull down", i.e. the way it "sinks" in the horizon is not proportionally correct. Quote:
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One day I will return to sea ... |
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#23 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@Makman
Well done! Bravo! Thats wonderful. I'm waiting the release for the NYGM supermod too. At last, i will be able to play this great supermod with a nice -20km ![]() ![]() ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#24 |
Stowaway
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@Hitman
Thanks for the well written reply - most helpfull. I'm looking forward to getting my new install up and running to try this out. Oh and definately looking forward to your optics mod ![]() |
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#25 |
Hellas
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some words about the horizon
---------------------------- the horizon in M.E.P v3 is not mathimatically correct . a ship ,with a 25m mast,must start 'vanishing' its hull at about 8-8.5 km (this is achieved) BUT must also completely 'vanish' its mast at about 12.5 km away (curveness of earth).this is not achieved becuase the curveness of earth is not modeled in game.it will completely vanish its mast far away than 12.5 km (at about 16km) thats why you can see ,in a 20km environment , the ship to be 'vanished' completely. the horizon line also is not correct placed becuase of some other reasons ,that has to do with the look of ship when it will be far away everything you see is just 'tricks' in order to have an illusion of horizon.the idea of that 'tricks' belongs to Hitman and Olc ,my first intentions was to make horizon in a different way (becuase i thought that curveness of earth was not so important at these distances -till 20km)but after some discussion i had with Hitman ,i realised that i have 'missed' things and start an investigation on this subject .the numbers i am telling you at the start of this post are the correct ones (caused by the curveness of earth) but i am afraid that it is impossible to be achieved in game (sh3's limitations) , i did the best i could and wish someone ,more talented , to suceed on this about the sensors at NYGM: NYGM has very well made sensors and at visual sensors ,Observer (the athour of NYGM's sensors) has created DIFFERENT visual sensors data for the merchants,different for the small ships,different for the small boats and different for the warships (all other supermods and stock are using the same data for the AI-sensors) . he had made a wonderfull job , so sensors for NYGM need much more time at tests, thats why are not released yet
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#26 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Looking forward to the NYGM version. What a great looking mod... Thanks for the hard work.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#27 |
Stowaway
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Nice explanation Makman. It's really helpful when modders explain the technicalities of their mods as it allows the community to make informed decisions about what to include in their installs. Reminds me of the great days of RuB and NYGM. And fair play to Observer for putting the hard the work in to making decent sensors.
Hats off to all of you ![]() |
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#28 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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A bit OT but I should like to share with you guys this little mod: http://www.subsim.com/radioroom/showthread.php?t=159136
I could not find the commented modified senin.tga on NYGM last version (perhaps I could have not looked deep enough - as i haven´t it really installed ![]() ![]() @Makman: thanks by MEPv3, it´s really great and excuse my absence, RL REALLY heavy duties last 2 months.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#29 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Rubini,
Already did the DL on your mod. Look forward to trying it out. And Thank you. Good Hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#30 | ||
Hellas
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@Magic, Tomfon , Uber Gruber , Fubar295 : thank you all for your very kind words
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you can find the commended senin.tga inside the files of M.E.P v3 (or v2.1 or v2) (look at it through the irfanview programm). i will take a look at your new image , thank you ![]() Quote:
you are always wellcome (i think you know that allready) ![]()
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