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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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Stay on the surface you cowards....and dive only when you must...You're surface raiders, be brave and get it done.
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#17 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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Aye, Surface Raiders we be
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Last edited by G2B; 12-09-09 at 11:04 PM. |
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#18 |
Navy Seal
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Arrrrrr!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#19 |
Loader
![]() Join Date: Nov 2006
Posts: 87
Downloads: 169
Uploads: 0
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Ok
![]() Anyway... it is much more easy to kill aircraft in mid war and late war since the new conning towers have more and better machine guns. Eat my bullets! ![]() ![]() ![]() |
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#20 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,736
Downloads: 825
Uploads: 4
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There's nothing worse for a convoy commodore, flagship admiral to suddenly have ships torpedoed seemingly out of nowhere. No warnings from ASW aircraft of any enemy subs in the area.. nothing!!
A submarine as it was built to do, Silent and Stealthy ![]() |
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#21 |
Navy Seal
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OK, kill some cheap easy to replace little airplane thingies with your large, expensive and difficult to replace submarine. Even if you kill dozens of them, the exchange can never be a good "buy." And the little airplane thingies call their buddies, more cheap expendable airplane thingies with bomb thingies aboard to swarm you before they attack and you ever get a chance to shoot them down.
So engaging cheap fly thingies isn't going to get you any medals. It isn't going to help win the war. Nobody will think you are courageous. The admiral will make an example of your sorry carcass and you'll spend the rest of the war peeling spuds....if you survive your foolishness. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#22 |
Rear Admiral
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Well, you're not gonna get hit with a torp from anything in this game but you're on
There is no reason to stay submerged in this game until in attack mode. Your radar won't fail you, nor will your crew. The only thing I do since I play TMO is when the crew actually spots a plane, I crash dive. I want to get deep enough, because those bombs can go deep. |
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#23 |
Pacific Aces Dev Team
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I can offer another good reason for the yo-yo: If you are detected by an aircraft, and even if you evade him, staying below at slow speed is the best way of not being too far from where you were spotted when the nasty airdale tells his tin-can friends what he saw and where
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One day I will return to sea ... |
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#24 | |
Rear Admiral
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![]() Quote:
![]() I was just thinking, it's a shame we can't get the negative boyancy mod from NYGM in SH3 to work in SH4. One thing that has never been modeled in SH3 or SH4 was the need to use propulsion while submerged in order to maintain depth. The reality is, once your batteries run low, you MUST surface. If this was in game, youd see people running submerged a lot less. (I'd also lay odds that this sort of improvement you wont see in SH5 either) |
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#25 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,736
Downloads: 825
Uploads: 4
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If you think of it.. military people, most of the time are not the sharpest pencils in the box. There are a minority that shine through.
This game has it's AI limitations, and combined with the blunt pencils with 'political clout', you have a strategy engraved in rock, no matter how non-sensical it might be. My guidelines - ![]() --------------------- Look for choke points or points of current interest. Feel free to travel on surface until danger areas Passive sonar is your best friend. Danger Areas Daytime - sit at 250 feet @ 1 knot Nightime - Orf you go at standard speed In patrol area Sit for 48 hours max - if no contacts move 100-200Nm elsewhere Daytime - sit at 250 feet @ 0 knot - Passive sonar scan Nightime - On surface (0 kt) , submerge to scope depth every 3 hours or so - Passive sonar scan sinking ships When sinking a ship, move to another area for a few days. About 200Nm away, you can go back later, no more than 2 strikes in the same area. ![]() |
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#26 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Patrol means patrol. More area covered means more contacts generated. Regardless of whether you are searching by radar, sonar or eye, the more area you cover, the better chance you have of spotting something. |
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#27 | |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
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#28 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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Never try to take on flying thingies, way to many of em. Like RR said your boat is more valuable than they are, just have to deal with a bit o spilled Grog on your way to 160 feet. Otherwise spilled Grog is the last thing on your mind when the boat is passing crush depth cause you thought this guy
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#29 |
Navy Seal
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Oh! The cute widdew boat seem to have a pwobwem!
![]() Is it something you ate?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#30 |
Navy Seal
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Under normal circumstances, as the specific gravity of water changes with salinity and temperature, buoyancy conditions are in a constant state of change. Therefore there is no stable trim configuration. You are continually pumping water in and out of ballast tanks to maintain neutral buoyancy. Then people moving around in the boat make fore and aft trim changes necessary to keep the boat level. If the hull leaks at all (they all do) this also contributes to the out of balance situation. These necessary trim adjustments take electricity. So the short answer to your question is no, they didn't and we still don't know how to trim.
The long answer contains a notable exception to the rule and that is "floating on the layer." It was very possible to trim the sub so that it sank in the less dense and warmer water on top and floated on the colder and denser water below. There had to be enough difference so that the trim was stable over time, but on occasion a WWII sub was able to float on the layer for a whole day without running a pump or using any battery at all. And they all lived happily ever after...
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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