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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#27 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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If you think of it.. military people, most of the time are not the sharpest pencils in the box. There are a minority that shine through.
This game has it's AI limitations, and combined with the blunt pencils with 'political clout', you have a strategy engraved in rock, no matter how non-sensical it might be. My guidelines - ![]() --------------------- Look for choke points or points of current interest. Feel free to travel on surface until danger areas Passive sonar is your best friend. Danger Areas Daytime - sit at 250 feet @ 1 knot Nightime - Orf you go at standard speed In patrol area Sit for 48 hours max - if no contacts move 100-200Nm elsewhere Daytime - sit at 250 feet @ 0 knot - Passive sonar scan Nightime - On surface (0 kt) , submerge to scope depth every 3 hours or so - Passive sonar scan sinking ships When sinking a ship, move to another area for a few days. About 200Nm away, you can go back later, no more than 2 strikes in the same area. ![]() |
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