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Old 12-10-09, 04:24 PM   #27
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
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If you think of it.. military people, most of the time are not the sharpest pencils in the box. There are a minority that shine through.

This game has it's AI limitations, and combined with the blunt pencils with 'political clout', you have a strategy engraved in rock, no matter how non-sensical it might be.

My guidelines -
---------------------
Look for choke points or points of current interest.
Feel free to travel on surface until danger areas
Passive sonar is your best friend.

Danger Areas
Daytime - sit at 250 feet @ 1 knot
Nightime - Orf you go at standard speed

In patrol area
Sit for 48 hours max - if no contacts move 100-200Nm elsewhere
Daytime - sit at 250 feet @ 0 knot - Passive sonar scan
Nightime - On surface (0 kt) , submerge to scope depth every 3 hours or so - Passive sonar scan

sinking ships
When sinking a ship, move to another area for a few days.
About 200Nm away, you can go back later, no more than 2 strikes in the same area.

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