SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-22-09, 03:58 PM   #16
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

13 of 30 not so bad - these are improvements..
IF SH5 is bugs free (known in SH3 / SH4) you should add 50 x YES YES YES!!!
__________________

PL_Andrev is offline   Reply With Quote
Old 11-23-09, 07:49 AM   #17
Ritmeister
Seaman
 
Join Date: Mar 2009
Posts: 39
Downloads: 111
Uploads: 0
I'm just thankful Ubi and the development guys have gone ahead and developed this new sim. New sims, naval or otherwise are getting fewer and further between as PC game (and sim) sales sink lower and lower.
Ritmeister is offline   Reply With Quote
Old 11-23-09, 02:03 PM   #18
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Whats new in SH5 wrapup INFO UP TO 18/11/2009
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Lots of cool stuff on that list but anything that improves the weather is very, very welcome. I hope it's not random, but creating a truly or even halfway realistic weather system would probably be a major challenge.
Egan is offline   Reply With Quote
Old 11-23-09, 11:30 PM   #19
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Ritmeister View Post
New sims, naval or otherwise are getting fewer and further between as PC game (and sim) sales sink lower and lower.
Oh really http://gonintendo.com/wp-content/pho...10_500x512.jpg
THE_MASK is offline   Reply With Quote
Old 11-24-09, 12:09 AM   #20
Dave Kay
Gunner
 
Join Date: Apr 2005
Location: AZ
Posts: 93
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Whats new in SH5 wrapup INFO UP TO 18/11/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Uh... AHEM: I din't see any mention of wolfpacks... or is that hidden somewhere in the small print?
Dave Kay is offline   Reply With Quote
Old 11-24-09, 02:46 AM   #21
Kaleun_Endrass
Sparky
 
Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Dave Kay View Post
Uh... AHEM: I din't see any mention of wolfpacks...
Wolfpacks weren't announced yet by the devs.
__________________
I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon...
Kaleun_Endrass is offline   Reply With Quote
Old 11-24-09, 03:06 AM   #22
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Dave Kay View Post
Uh... AHEM: I din't see any mention of wolfpacks... or is that hidden somewhere in the small print?
UBI "thinks" about wolfapck now. It's mean that they are calculating the budget for it...

In my opinion better solution is free-bug game without wolfpack than bugged game with bugged wolfpack
__________________

PL_Andrev is offline   Reply With Quote
Old 11-24-09, 04:35 AM   #23
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Wolfpacks are neither in or out as i type this .
THE_MASK is offline   Reply With Quote
Old 11-24-09, 05:06 AM   #24
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by Dave Kay View Post
Uh... AHEM: I didn't see any mention of wolfpacks... or is that hidden somewhere in the small print?
Quote:
Originally Posted by Antar View Post
UBI "thinks" about wolfpack now.
Antar's right :

Quote:
Originally Posted by GKane
Will there be any AI operated boats forming a Wolfpack?

There will be AI operated boats. Wolfpack mechanics are under consideration. This is something we always wanted to do but we want to do them properly so there’s a question if we’ll be able to fit them before release.
Also,
Quote:
It's mean that they are calculating the budget for it...
It's not about budget, but rather about creating new AI routines now. And doing so at this point in the development would be rather unexpected, in my humble opinion that is.
__________________
Alex is offline   Reply With Quote
Old 11-24-09, 11:58 AM   #25
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Alex View Post
It's not about budget, but rather about creating new AI routines now. And doing so at this point in the development would be rather unexpected, in my humble opinion that is.

agreed, It's not about budget, unless we are talking about budgetting how time is spent on things

but i would also say the time has also long since past for creating new AI routines as well and in my opinion its much more likely that any work being done on sh5 now is only about trying to iron out issues with things that are done but not working just right
  Reply With Quote
Old 11-26-09, 01:41 AM   #26
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Can i edit the first post thanks . Cheers Webster .
THE_MASK is offline   Reply With Quote
Old 11-26-09, 07:43 AM   #27
Annatar
Machinist's Mate
 
Join Date: Jun 2008
Location: Merry Old England
Posts: 121
Downloads: 0
Uploads: 0
Default

If you're going to be editing new things into the list it might be helpful to put new additions under their own header in the post, so people can quickly and easily see what's been added since they last checked.

So you'd have...

Nov 11 2009:
Old stuff
Old stuff
Old stuff
Old stuff
Old stuff
Old stuff

Nov 18 2009:
New stuff
New stuff
New stuff

Nov 25 2009:
Newer stuff
Newer stuff


Or something like that anyway. Just a thought.
__________________

Annatar is offline   Reply With Quote
Old 11-26-09, 11:56 AM   #28
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Annatar View Post
If you're going to be editing new things into the list it might be helpful to put new additions under their own header in the post, so people can quickly and easily see what's been added since they last checked.

erm.... but isnt that what the DATES are for?

new entries are posted by date so look at the date and thats whats been added since the last time you checked
  Reply With Quote
Old 11-26-09, 09:42 PM   #29
Annatar
Machinist's Mate
 
Join Date: Jun 2008
Location: Merry Old England
Posts: 121
Downloads: 0
Uploads: 0
Default

Quote:
erm.... but isnt that what the DATES are for?
Well yes, that's what I'm saying. I think.
If new stuff is going to be added to the list in the first post it might be more convenient if the newer items are specifically dated, so that when people check the thread they can see at a glance what's new.

If new stuff is going to be put in separate posts then obviously it doesn't matter because separate posts are displayed separately anyway.
I just thought that new info was being added to the original post because of sober's post just up there ^ asking if he could edit the op.

Probably a misunderstanding on my part.
__________________

Annatar is offline   Reply With Quote
Old 11-26-09, 09:53 PM   #30
Subnuts
The Old Man
 
Subnuts's Avatar
 
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
Default

And most importantly of all:

A helmsman. So the Chief Engineer will stop giving the bulkhead steering commands.
__________________
My Amazon.com reviews

Subnuts is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.