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Old 10-10-09, 04:05 PM   #16
Jimbuna
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We got around the guns simply by tweaking the stormy weather parameters in the Basic CFG.....the consequence was that the crew never put on they're oilskins.

To do similarly with external torps could potentially incur a similar negative consequence (been a while since I looked in that area now).

It was deemed much simpler to exercise the common sense/realistic gameplay restraint and leave the reload operation until the weather was light seas.
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Old 10-10-09, 04:11 PM   #17
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i think a simple solution is your last torpedo "must" be finished by either putting it over the side if its on deck (you lose it) or if its half way in or out it gets finished being moved in the fastest direction it can go. (if thats back onto the deck then its over the side too)

then have a time delay of about 5 minutes before you can dive to simulate sealing up all your hatches and during this time you get flooding if seas are washing over decks so you have to think about how fast and which direction you sail so by running paralell to the waves direction you can reduce this flooding until your hull is secured again.

a time delay seems the most practical solution to solve the instant dive during external loading problem
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Old 10-10-09, 04:52 PM   #18
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Quote:
Originally Posted by jimbuna View Post
We got around the guns simply by tweaking the stormy weather parameters in the Basic CFG.....the consequence was that the crew never put on they're oilskins.

To do similarly with external torps could potentially incur a similar negative consequence (been a while since I looked in that area now).

It was deemed much simpler to exercise the common sense/realistic gameplay restraint and leave the reload operation until the weather was light seas.
I'd be willing to test it if you'de show me how to do it.

I know it's simpler to wait till calm seas but.....
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Old 10-11-09, 01:07 AM   #19
Akula4745
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Originally Posted by mookiemookie View Post
It would be nice to see these treated with a bit more realism than they were in SH3. Being unable to dive while the crew has a winch set up to lower the reloads would be a nice touch. Not being able to move torpedos below while in storms or heavy seas would also make sense.

I guess I'd like to see something a bit more realistic than just having a % progress bar that stops when you dive and picks up where it left off when you surface.
Great idea, sir! I agree completely you should not be able to dive in the middle of an external reload... and storms/rough seas.
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Old 10-11-09, 06:21 PM   #20
Hartmann
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This can add a lot of realism to the game and in late years could be impossible to reload by the danger of enemy planes, i can imagine the scene, the plane diving at full speed firing with guns and rockets, and the submarine with a ton fish on the deck the hatch open and the crane mounted.

This also can limited a lot the advantage of big boats in the war if externals are not used, it means 10 less torpedoes , 12 in total compared with 14 of the VII type .

one thing that US fleet boats manage a lot better
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Old 10-11-09, 06:43 PM   #21
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You could get fuel from another U-boot later in the war as well as a U-tanker.

But later in war Torps were another matter no matter if the ocean was glass and there wasn't a plane for 1000 mi.

Edit: Plane wise wasn't likely.
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