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-   -   External reloads (https://www.subsim.com/radioroom/showthread.php?t=157093)

mookiemookie 10-09-09 08:46 AM

External reloads
 
It would be nice to see these treated with a bit more realism than they were in SH3. Being unable to dive while the crew has a winch set up to lower the reloads would be a nice touch. Not being able to move torpedos below while in storms or heavy seas would also make sense.

I guess I'd like to see something a bit more realistic than just having a % progress bar that stops when you dive and picks up where it left off when you surface.

Onkel Neal 10-09-09 08:52 AM

Oh yes, that would be a significant improvement, the gameplay changes would be nice. One would have to plan the external reloads carefully and suffer the consequences if they are caught on the surface during a reload. :yeah:

mookiemookie 10-09-09 08:56 AM

Quote:

Originally Posted by Neal Stevens (Post 1186465)
Oh yes, that would be a significant improvement, the gameplay changes would be nice. One would have to plan the external reloads carefully and suffer the consequences if they are caught on the surface during a reload. :yeah:

I was thinking of the torpedo load on the Cavalla while writing this post. I sure would have hated to have been jumped by Zeros while wrestling with those monsters! :cool:

Dowly 10-09-09 09:55 AM

Would be nice to see them reload them too. Sweating in some remote area in the Caribbean, wearing only boxers... then I'd dive and let them drown for bringing homoerotic vibes to my boat. :hmmm::yep:

oscar19681 10-09-09 11:44 AM

How about taking it even a step further! How about visual implenetation of loading the external tubes! I mean it would be kind of weird not having anything happen in the external view when loading an external tube with the the possibilaty,s many sim,s have these days. I always felt that there was something weird about the fact there was nothing happening in external view when getting me external tubes loaded.

rosentorf 10-09-09 12:01 PM

Quote:

Originally Posted by mookiemookie (Post 1186460)
I guess I'd like to see something a bit more realistic than just having a % progress bar that stops when you dive and picks up where it left off when you surface.

An option to throw the torpedo that is currently being loaded overboard in an emergency so you can dive quicker. However that would require a precise model of the loading as it might be quicker to finish loading the current torpedo instead of just ditching it. There could be the choice between finishing loading or just throwing it overboard depending on the state of loading the current torpedo is in.

EDIT: you know whichever is quicker. like: a) dump torpedo 20 seconds b) finish loading 75 seconds

Alex 10-09-09 02:00 PM

@ Dowly : Great idea. :|\\

And especially fine sig. http://img180.imageshack.us/img180/2839/evillol.gif

TarJak 10-09-09 02:12 PM

Quote:

Originally Posted by Alex (Post 1186665)
@ Dowly : Great idea. :|\\

And especially fine sig. http://img180.imageshack.us/img180/2839/evillol.gif

@Alex,

I dunno that Dowly having homoerotic vibes on his boat is a good idea.:hmmm::D

oscar19681 10-09-09 02:13 PM

Quote:

Originally Posted by rosentorf (Post 1186599)
An option to throw the torpedo that is currently being loaded overboard in an emergency so you can dive quicker. However that would require a precise model of the loading as it might be quicker to finish loading the current torpedo instead of just ditching it. There could be the choice between finishing loading or just throwing it overboard depending on the state of loading the current torpedo is in.

EDIT: you know whichever is quicker. like: a) dump torpedo 20 seconds b) finish loading 75 seconds

When all fails MAN THE FLAK GUN! and if its a destroyer MAN THE DECK GUN!

Alex 10-09-09 02:18 PM

@ TJ : the good idea lies in the option to be able to drown them all. :har:

Snestorm 10-09-09 08:38 PM

Carrying externals should, preferrably (en sp?), be optional, or be discontinued at the proper historic time.
Especialy if BDU is going take a more active role.
f.eks.: Southwest of Island 1944. Type IXB.
All internals expended.
BDU still treats one as though there is available ordnance?!?
That should certainly be an easy fix.

mookiemookie 10-09-09 10:51 PM

Quote:

Originally Posted by Snestorm (Post 1186863)
Carrying externals should, preferrably (en sp?), be optional, or be discontinued at the proper historic time.
Especialy if BDU is going take a more active role.
f.eks.: Southwest of Island 1944. Type IXB.
All internals expended.
BDU still treats one as though there is available ordnance?!?
That should certainly be an easy fix.

True. After 43 and into 44 it was not allowed.

Jimbuna 10-10-09 10:21 AM

Simply add it to the list of options.

Sailor Steve 10-10-09 12:42 PM

I too think that proper conditions for reloading externals is important, but I also feel that way about internal reloading as well. Each torpedo weighs around a ton, and they didn't normally reload while in combat, as diving angles could prove steep enough to dislodge the eel and cause extreme havoc on board. Also no reloading should be allowed while surfaced in any other than a calm sea.

FIREWALL 10-10-09 12:56 PM

Can't this be tied in with no use of deck and flak guns in bad weather ?

Heck... Is it doable in GWX ?


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