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#16 | |
Eternal Patrol
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She had her bow and stern blown off, and survived to be rebuilt and go back into service. I likewise could find no picture online, but I've seen one in a book and it's impressive. That said, these are warships and have much better compartmentation thatn merchants. Still, I like the idea of pieces sinking at different rates, or not sinking at all. As long as I get credit for the sinking, I'm happy.
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#17 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Dont they realise that Ai subs mean that NPC Uboat will attack ships? thats already half way to having wolfpacks. With so many people responding to every new snippet of info with sceptic remarks like: "This is rather worrying" or "I am deeply troubled by this" its no wonder there are hardly any updates about the projects status. ![]() The most 'worrying' thing I keep reading is the amount of negetivity. ![]() |
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#18 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Way to many rivet counters. ![]() |
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#19 | |
Pacific Aces Dev Team
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#20 | |
Watch
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Ships for instance have a fore-peak (if this the wrong term please correct). It is specifically designed to take hits and survive. A ship can, and have, stay(ed) afloaIf a compartment shears off at a watertight bulkhead, but the bulkhead itself isn't damaged a ship will stay afloat. Case in point: http://images.google.com/imgres?imgu...IsP3-AaN-pGMAw Scroll down till you see HMS Exrpess with its -entire bow- blown off and still alive (sort of). But |
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#21 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Hi Sergbuto ![]() Don't recall you posting lately. |
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#22 | |
Pacific Aces Dev Team
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#23 |
Silent Hunter
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Location: UK
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#24 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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That said, merchants often carried lighter than water cargoes that made the ship lighter than water, even when totally flooded. Empty oil barrel, wood and oil where regular cargoes. Oil tankers have especially good compartments that will fill with water without causing the slightest problem for the ship. Then there are many cargo ships that where designed with the risk of torpedoes in mind, even before the war. The C3 hull is a good example.
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#25 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
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My 2 cents here. If it's worth any more than that, feel welcome to keep the change.
If the AI could just be tapped into the communications, FOR REAL, within the SH5 stuff. That would be awesome. Right now it's all really been a virtual immersion of ... you send a contact report ... reply of "good work, be more aggressive", etc. ... send out a patrol report ... "pat on the back" from BdU ... just patched comments with a slim chance of reporting contacts to a local Luftwaffe airfield, etc. If you could truly send a contact report ... it then goes to an AI Bdu ... it then tweeks nearest AI subs (or even AI warships!) to dispatch towards your area ... this provides further immersion to consider your own tactics ... hang in there ghosting the contact for other AI's to join your feast, etc.? A REAL radio communications link. That's what it needs. Ca-ching ... the cash drawer is now closed. ![]() |
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#26 |
Black Magic
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ok, I stand corrected on the ship being able to stay afloat
![]() Now the AI subs....hmm....that depends on what you can do with them. If we cannot access 'triggers' on them then they will be hard to mod. If they can dive on their own, shoot their own torpedoes, etc. then it will open up many possibilities (for things other than AI controlled subs). |
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#27 |
Lucky Jack
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It is to my understanding the uboats worked together (packs) and independently. This we know, correct? However, when working together the boats were often miles and miles apart working the convoy's projected course. Evey once and a while several boats were close enough to see the others torpedo work and become part of a closer pack visually. The fleetboats did as well. Can we say the more often than not the close in pack was much less than the spread out pack working miles of ocean in the convoy's projected path? If that is the case, does the AI submarine interaction really need to be heavy? For the most part you do not see your pack mates. Although most want the packs is it really an integral part of YOUR simulation?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#28 |
Black Magic
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Just tell me they're (AI subs) not stupid drones who sit on the surface all day and exchange gun fire with the enemy. I want to see them be able to actually dive on their own and fire torpedoes. This would open up a ton of possibilities for other things.
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#29 |
Stowaway
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agreed, the way carriers charge in to point blank range to fight with battleships in sh4 is just stupid so i hope they fix that part too
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#30 |
Lucky Jack
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Well no RB, I would expect them to act accordingly. I'm not sure if you are familiar with IL2. The AI aircraft do react on their own and do react when directed to do so. I would expect this at the very least. Perhaps rudimentary commands. Leave port in a pack. Follow command. Once on station have a take postions command. If under you have no radio contact. Have attack and or evade commands for AI. It does not have to be super micro-managed. Would be cool to surface and radio your packmates only to find U-? does not respond. Probably sunk.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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