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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Just tell me they're (AI subs) not stupid drones who sit on the surface all day and exchange gun fire with the enemy. I want to see them be able to actually dive on their own and fire torpedoes. This would open up a ton of possibilities for other things.
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#2 |
Stowaway
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agreed, the way carriers charge in to point blank range to fight with battleships in sh4 is just stupid so i hope they fix that part too
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#3 |
Lucky Jack
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Well no RB, I would expect them to act accordingly. I'm not sure if you are familiar with IL2. The AI aircraft do react on their own and do react when directed to do so. I would expect this at the very least. Perhaps rudimentary commands. Leave port in a pack. Follow command. Once on station have a take postions command. If under you have no radio contact. Have attack and or evade commands for AI. It does not have to be super micro-managed. Would be cool to surface and radio your packmates only to find U-? does not respond. Probably sunk.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Black Magic
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oh good idea....reminds me of my wingman in Jane's Longbow Anthology...I could give him commands to do things for me. But I would like for them to also 'override' my command if their captain deems something else more important. Now that would be cool.
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#5 |
Lucky Jack
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I really do not see why it could not happen. We have experience it in other games. Simple commands and or go on your own commands. IL2 had it for the wingman.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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*sigh*
![]() no matter... I'll start counting rivets too, as FIREWALL said lol |
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#7 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
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Originally Posted by Racerboy
![]() That must be some kind of super ship. Any ship I've ever seen that has a breach in it's hull ultimately sinks....the degree of sinking determined by size of breach. Why are we going backwards here? This is a SIM not a shoot'em up game! ![]() We'll see how much they improve the explosions and the SFX. I'll lay money down saying they will be a minor improvement that will need to be modded (once again). In 1909, the White Star liner, Republic, survived without her entire bow for four days after another ship collided with her. She was even towed to port with the forward part missing. |
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#8 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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I'd be quite happy if the devs simply took SHIII/GWX to the next level. I don't need to 'see' AI subs. I would like to know that there are AI subs out there as part of our assigned wolfpack but I certainly don't need to 'see' them.
There is so much right with SHIII/GWX (and legacy stuff from stock that is frustrating) but they certainly don't need to re-invent the wheel here. Just improve SHIII/GWX!!! ![]() |
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#9 | |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
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if U-boats in your area report to BDU you can mark their location on your map and have an idea where they are. Say within 400 miles. Then when a convoy is sighted (By them or you) BDU gives all boats orders to converge and attack. All boats in the area give an estimated arrival time and when they show up BDU reports that to you as well as when to commence the attack. The reason Wolfpacks are so important is because when another sub attacks and is driven under it pulls some of the escorts away from that area, leaving a big hole for other U-boats to drive thru. With an entire pack attacking it becomes lambs to the slaughter as it was historically. Aces of the deep (1994 Sierra games) got this and almost every other detail of the U-boat war right |
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