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Old 09-01-09, 03:45 AM   #16
Nexus7
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My vision on this, is to have the ability to log-in and be given the choice to jump aboard one of the already deployed and on patrol (and unmanned, AI controlled) submarines in different zones. The faction (manned and unmanned units) has to gather and share the gathered intelligence in order to have the best possible tactical awareness for the others.

At a later development my dream is to have a sub simulator interfaced with a political simulator, with a number of virtual nations in play. The sub simulator being just a portion of the whole... Flight simulators, Infantry simulators and so on, would be part of the whole as well.

The political simulator would be the trigger for campaigns / battles

If SH5 takes even a single one of those aspects into account, it would be simply fantastic
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Old 09-01-09, 12:10 PM   #17
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Quote:
Originally Posted by Nexus7 View Post
My vision on this, is to have the ability to log-in and be given the choice to jump aboard one of the already deployed and on patrol (and unmanned, AI controlled) submarines in different zones. The faction (manned and unmanned units) has to gather and share the gathered intelligence in order to have the best possible tactical awareness for the others.

At a later development my dream is to have a sub simulator interfaced with a political simulator, with a number of virtual nations in play. The sub simulator being just a portion of the whole... Flight simulators, Infantry simulators and so on, would be part of the whole as well.

The political simulator would be the trigger for campaigns / battles

If SH5 takes even a single one of those aspects into account, it would be simply fantastic

WWIIOnline is sort of like that...minus the political stuff its essentially a flight, infantry, tank/vehicle and a very limited naval simulator of a nice chunk of Europe at 1/2 scale.

Its amazing to see a true combined arms massivly multiplayer simulator...I love it, been on it 8yrs now.
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Old 09-01-09, 03:05 PM   #18
difool2
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Quote:
Originally Posted by Nexus7 View Post
My vision on this, is to have the ability to log-in and be given the choice to jump aboard one of the already deployed and on patrol (and unmanned, AI controlled) submarines in different zones. The faction (manned and unmanned units) has to gather and share the gathered intelligence in order to have the best possible tactical awareness for the others.
In my conception each boat is crewed by a team, with a command hierarchy-top ranked officer who is logged on controls the sub. With the proper permissions other people could be allowed to helm her; naturally you may multicrew the boat at the appropriate times (like during a battle, natch). There would be a lot more involved but that's a start.
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Old 09-01-09, 06:23 PM   #19
longam
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Well if they could use the bubble effect in MP, where if your in a certain range of each other only then do you effect the other players world. TC should not effect anyone else in the GUI.
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Old 09-01-09, 10:11 PM   #20
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I like the idea of multi-crewing, but it needs to be modeled well so if we lose connection with any crewmate, the boat can still function without a hitch.
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Old 09-03-09, 05:25 PM   #21
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Originally Posted by nattydread View Post
I like the idea of multi-crewing, but it needs to be modeled well so if we lose connection with any crewmate, the boat can still function without a hitch.

If that function were to be introduced, I think it'd give the tournament playing communities a GREAT DEAL of help to sustain their activity, as with older titles, players become bored and need new input to keep having wild fun in multiplayer games, and if that isn't possible, they stop playing eventually, and that is a community killer. The biggest beneficiary of this I can think of would be the SubClub.


So please, implement multi-station games, and independent-own-pc servers so that things like a persistent scenario are possible as we can relay on our own servers to stand to that need without having to mandatory log-in to Ubi.

Cheers
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Old 09-03-09, 07:28 PM   #22
Dimitrius07
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The author of thise topic just "read my mind". Thise is how multiplayer should look like in my opinion.
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Old 09-03-09, 08:19 PM   #23
THE_MASK
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The online game should be along the same lines as call of duty where you have 10 or so game maps and one side are in subs and the other side are in escorts guarding a convoy Have 5 subs and 5 escorts in every online game and the subs can talk to each other and the escorts can talk to each other . How hard is it . Have the single player campaign game leaning more towards the hard core enthusiast and the multiplayer leaning more towards the casual shoot em up gamer . For the escorts just have a steering wheel , speed bell , depth charge button , star shells etc . In the sub have a simplified controls for the kids option or the same as in the campaign for the hard core enthusiasts . You would have 2 target audiences in the one game = more sales .

Last edited by THE_MASK; 09-03-09 at 09:48 PM.
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Old 09-03-09, 10:37 PM   #24
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Originally Posted by sober View Post
The online game should be along the same lines as call of duty where you have 10 or so game maps and one side are in subs and the other side are in escorts guarding a convoy Have 5 subs and 5 escorts in every online game and the subs can talk to each other and the escorts can talk to each other . How hard is it . Have the single player campaign game leaning more towards the hard core enthusiast and the multiplayer leaning more towards the casual shoot em up gamer . For the escorts just have a steering wheel , speed bell , depth charge button , star shells etc . In the sub have a simplified controls for the kids option or the same as in the campaign for the hard core enthusiasts . You would have 2 target audiences in the one game = more sales .
Oh God no! I can accept the option for isolated skirmishes...even the option of arcade like options. This could allow for such a server...but multiplayer shouldnt be designed around a player base other than us...the folks who would buy and play this game the way its modeled single player.

There has to be a multiplayer option that encompasses the spectrum of play available in single player mode, but in a multiplayer environment.

Im not against those who want a frag-fest...aslong as it isnt forced on me as the only multiplayer option. I want a multiplayer filled with other sumariners like me. Hardcore, desiring an immersive and realistic experience. Thats guys who run at or near "full realism", play smart, bring the war to the enemy, goes for results, but takes pride in surviving.

I'd be fine with a server of just a few regular players like that. Run into them occasion, team on occasion, but run solo whenever I want. No staged skirmishes, no "battles in a bottle"...A multiplayer populated dynamic campaign.
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