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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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My vision on this, is to have the ability to log-in and be given the choice to jump aboard one of the already deployed and on patrol (and unmanned, AI controlled) submarines in different zones. The faction (manned and unmanned units) has to gather and share the gathered intelligence in order to have the best possible tactical awareness for the others.
At a later development my dream is to have a sub simulator interfaced with a political simulator, with a number of virtual nations in play. The sub simulator being just a portion of the whole... Flight simulators, Infantry simulators and so on, would be part of the whole as well. The political simulator would be the trigger for campaigns / battles ![]() If SH5 takes even a single one of those aspects into account, it would be simply fantastic ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#17 | |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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WWIIOnline is sort of like that...minus the political stuff ![]() Its amazing to see a true combined arms massivly multiplayer simulator...I love it, been on it 8yrs now. |
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#18 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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#19 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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Well if they could use the bubble effect in MP, where if your in a certain range of each other only then do you effect the other players world. TC should not effect anyone else in the GUI.
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#20 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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I like the idea of multi-crewing, but it needs to be modeled well so if we lose connection with any crewmate, the boat can still function without a hitch.
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#21 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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If that function were to be introduced, I think it'd give the tournament playing communities a GREAT DEAL of help to sustain their activity, as with older titles, players become bored and need new input to keep having wild fun in multiplayer games, and if that isn't possible, they stop playing eventually, and that is a community killer. The biggest beneficiary of this I can think of would be the SubClub. So please, implement multi-station games, and independent-own-pc servers so that things like a persistent scenario are possible as we can relay on our own servers to stand to that need without having to mandatory log-in to Ubi. Cheers |
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#22 |
Stowaway
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The author of thise topic just "read my mind". Thise is how multiplayer should look like in my opinion.
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#23 |
Ace of the deep .
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The online game should be along the same lines as call of duty where you have 10 or so game maps and one side are in subs and the other side are in escorts guarding a convoy
![]() Last edited by THE_MASK; 09-03-09 at 09:48 PM. |
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#24 | |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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There has to be a multiplayer option that encompasses the spectrum of play available in single player mode, but in a multiplayer environment. Im not against those who want a frag-fest...aslong as it isnt forced on me as the only multiplayer option. I want a multiplayer filled with other sumariners like me. Hardcore, desiring an immersive and realistic experience. Thats guys who run at or near "full realism", play smart, bring the war to the enemy, goes for results, but takes pride in surviving. I'd be fine with a server of just a few regular players like that. Run into them occasion, team on occasion, but run solo whenever I want. No staged skirmishes, no "battles in a bottle"...A multiplayer populated dynamic campaign. |
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