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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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There are some freeware converters out there, just forgot the names of them.
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#17 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
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i have them i think
ill give you a link in not so long
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#18 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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http://www.andytather.co.uk/Panda/di...downloads.aspx
To export .X files in 3ds Max... Not sure if its usefull
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#19 | |
Silent Hunter
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And as for the number of ships, keep in mind that there are already several WWI-era ships in the various Silent Hunter games, so that reduces the workload. For instance, four-pipers, old merchants, & V&W's . Plus, some of us might have been working on WWI ships for other mods. ![]() |
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#20 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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#21 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what software is that ??? Quote:
[edit] ![]() The first U.S. submarines to arrive in European waters were USS K-1, K-2, K-5, and K-6, which reached the Azores in October 1917. Nonetheless, because the Royal Navy in 1916 had begun assigning submarines to anti-U-boat patrols in the North Sea, the English Channel, and the Irish Sea, the U.S. naval high command in June 1917 proposed sending a contingent of submarines to European waters to assist in the anti-submarine campaign. Initially, SUBLANT designated 12 submarines for the mission, divided into separate divisions to be stationed, respectively, in the Azores and on the southern coast of Ireland. These boats were chosen from the most capable the Navy had to offer: USS K-1, K-2, K-5, K-6, and E-1, constituting SUBDIV 4, for the Azores; and USS L-1 through L-4 and L-9 through L-11, constituting SUBDIV 5, for Bantry Bay, Ireland. http://sub-log.com/united_states_submarines_in_wwi I live at the center of the warzone for WWI ![]() keltos |
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#22 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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So I see that Iambecomelife is interrested in a WWI mod too, since he posted a poll here :
http://www.subsim.com/radioroom/showthread.php?t=155297 Well maybe close this thread down then ? the kindo answers I hoped for are in the other thread... He might've thought of placing that poll in here too, but then again he didn't. keltos |
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#23 |
Silent Hunter
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The software I speak of is the latest version of S3ditor. It enables zone manipulations that allow me to affect merchant ships' behavior (albeit crudely).
To make the system work I will also rely on the players themselves to use their powers of observation and deductive reasoning. No more blowing anything out of the water - early on, even British ships could not be destroyed if they were not carrying contraband. If you pay close attention, you should have some idea of what you may (and may not) sink. |
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#24 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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apparently this has been planned for quite some time
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#25 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Well if so now would be the time to define team members no ?
I would like to know if Peabody would be interrested in, as he is making the campaign layers for our IJN campaign and is expert at implementing thing in SH4 like new guns etc... You too Sledgehammer, we'll need your expertise, Iambecomelife : same goes ! I can work on the 3d stuff, zones etc... I've made quite a few playable subs so far ![]() I have loads of intel on WWI subs and since I live in Belgium, for once I am at the heart of the conflict ! I have access to intel, have quite a few books on the subject too etc... keltos |
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#26 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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I'd love to help! if IABL wants us to, that is.
but by all means, my services are at your disposal ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#27 |
Pacific Aces Dev Team
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Take a look here, you'll find it most interesting:
http://www.subsim.com/radioroom/showthread.php?t=140882
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One day I will return to sea ... |
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#28 | |
Silent Hunter
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One thing I would really like to do is add retractable masts and smoke pipes to early subs like the U-9. I am trying to teach myself how to do this but I may need help. Plus, in addition to help with submarines I badly need information on the following: -Uniforms -Contraband Regulations -Restrictions on Submarine Warfare (I know that circa 1917-1918 the rules were much more relaxed). -Maps/pics of major harbors |
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#29 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#30 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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you could also talk to Anvart, IIRC he knows every which-way around making things go up in-game
heres a useful link I found, with a U-boat interior picture. looks just like the WWII ones http://uboat.net/history/wwi/index.htm EDIT: also, I got a book on Kriegsmarine Uniforms 1914-1945 ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 08-27-09 at 11:35 AM. |
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