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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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And as for the number of ships, keep in mind that there are already several WWI-era ships in the various Silent Hunter games, so that reduces the workload. For instance, four-pipers, old merchants, & V&W's . Plus, some of us might have been working on WWI ships for other mods. ![]() |
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#2 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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#3 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what software is that ??? Quote:
[edit] ![]() The first U.S. submarines to arrive in European waters were USS K-1, K-2, K-5, and K-6, which reached the Azores in October 1917. Nonetheless, because the Royal Navy in 1916 had begun assigning submarines to anti-U-boat patrols in the North Sea, the English Channel, and the Irish Sea, the U.S. naval high command in June 1917 proposed sending a contingent of submarines to European waters to assist in the anti-submarine campaign. Initially, SUBLANT designated 12 submarines for the mission, divided into separate divisions to be stationed, respectively, in the Azores and on the southern coast of Ireland. These boats were chosen from the most capable the Navy had to offer: USS K-1, K-2, K-5, K-6, and E-1, constituting SUBDIV 4, for the Azores; and USS L-1 through L-4 and L-9 through L-11, constituting SUBDIV 5, for Bantry Bay, Ireland. http://sub-log.com/united_states_submarines_in_wwi I live at the center of the warzone for WWI ![]() keltos |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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So I see that Iambecomelife is interrested in a WWI mod too, since he posted a poll here :
http://www.subsim.com/radioroom/showthread.php?t=155297 Well maybe close this thread down then ? the kindo answers I hoped for are in the other thread... He might've thought of placing that poll in here too, but then again he didn't. keltos |
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#5 |
Silent Hunter
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The software I speak of is the latest version of S3ditor. It enables zone manipulations that allow me to affect merchant ships' behavior (albeit crudely).
To make the system work I will also rely on the players themselves to use their powers of observation and deductive reasoning. No more blowing anything out of the water - early on, even British ships could not be destroyed if they were not carrying contraband. If you pay close attention, you should have some idea of what you may (and may not) sink. |
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#6 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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apparently this has been planned for quite some time
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Well if so now would be the time to define team members no ?
I would like to know if Peabody would be interrested in, as he is making the campaign layers for our IJN campaign and is expert at implementing thing in SH4 like new guns etc... You too Sledgehammer, we'll need your expertise, Iambecomelife : same goes ! I can work on the 3d stuff, zones etc... I've made quite a few playable subs so far ![]() I have loads of intel on WWI subs and since I live in Belgium, for once I am at the heart of the conflict ! I have access to intel, have quite a few books on the subject too etc... keltos |
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#8 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I'd love to help! if IABL wants us to, that is.
but by all means, my services are at your disposal ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#9 | |
Silent Hunter
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One thing I would really like to do is add retractable masts and smoke pipes to early subs like the U-9. I am trying to teach myself how to do this but I may need help. Plus, in addition to help with submarines I badly need information on the following: -Uniforms -Contraband Regulations -Restrictions on Submarine Warfare (I know that circa 1917-1918 the rules were much more relaxed). -Maps/pics of major harbors |
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#10 | |||||||||||||||||||||||
Commodore
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Are there any screenshots of your work somewhere ?
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I can surely can come up with the other one. Quote:
Starting my own project! It's the only real option, imo. You surely have noticed that I run my own project, don't you ?: http://www.dreadnoughtproject.org/heinrich/ Quote:
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They closed pretty much all relevant waters. With time, sea storms riped of more and more mines from their anchor chains and they were drifting all around making it hazardous to pass even the "cleared" passages. Quote:
The mine fields ? Late into the war britain installed a new mine field that was organized in clusters and hydrophone chains all along the straight of dover barrage, with hydrophones the position of a passing u-boat would be approximated via some sort of triangulation and when it is within one of the mine cluster, this cluster would be blown up. The mines would be ignited electrically via cables that connected the mine field chunks with the control station on land. After this system was installed almost the entire flandern flotilla was eradicated this way within a month. ![]() Similar heavy losses occured in the med I think after new hydrophone systems were introduce by the allies( overall getting out of and back into the home waters became an art ). The problem became so urgent that the germans saw themself forced to seriously apply quieting to their boats. By the end of the war numerous measures were taken to reduce the noise signature and before each patrol the boats would undergo listening tests to make sure the standards are met. Quieting became a native design specification for any new design while older boats had to be modified and upgraded with various quieting measures. Overall the later designs were significant quiter than the old noismakers where you couldn't even use the hydrophones in any meaningfull way without shutting down all engines. Quote:
Also listening was practiced by simple press the ear on the hull wall below the water line. ![]() Quote:
I perhaps spent more time with research and design than with development, lol. Now I have to study even more. I thought coding would be enough, but now I am ending up to study math, physics, fluid dynamics, ship dynamics, maneuvering, nautics, all sorts of propulsion systems and pretty much the entire technology paletty going into a ship and coastile navigational installations and then some ![]() Holly crap, but the result is a sim with the quality of a study sim and that with WWI u-boats. ( and now even ships ) Care for a little taste? Researching german u-boats is incredebly tedious, since most documentation was destroyed by the end of the war and a lot of what remained was stolen by the allies. It's much like collating fragments that have survived here and there. I feel like a paleontologist trying to reconstruct long gone dinos from skeletal fragments. ![]() There are too many gaps especially when it comes down to interiour documentation. Hence I have to study the underlaying engineering to close as many of them as possible. But I am reaching the point where I can make a decent recreation. Quote:
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![]() The germans would actually play pranks on them by dropping buoys in british coastile waters that look like a periscope, just for the thrill ![]() Quote:
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