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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief of the Boat
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Welcome aboard Kaleun warispeace
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#17 | |
Watch
![]() Join Date: Jun 2009
Posts: 18
Downloads: 0
Uploads: 0
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#18 |
Watch
![]() Join Date: Jun 2009
Posts: 18
Downloads: 0
Uploads: 0
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Another question, is there any penalty for not completing my mission? If I'm supposed to go to sector X and I ignore it and go off on my own, do I get a penalty to renown/medals?
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#19 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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In GWX you don't get any renown for completing the mission, so no penalty and no reward (unless you edit the files ![]()
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#20 |
Watch
![]() Join Date: Jun 2009
Posts: 18
Downloads: 0
Uploads: 0
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Cool, thank you.
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#21 | |
Chief of the Boat
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The renown in GWX for reaching, remaining stationed for 24 hours and returning to base has been removed. |
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#22 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Yet another reason why GWX 3.0 rocks...they add these historical flotillas that the stock game neglects! ![]()
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#23 | |
Swabbie
![]() Join Date: Apr 2009
Posts: 13
Downloads: 53
Uploads: 0
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Me too. Played a lot ages ago and just came back. After a while I found auto targeting a bit easy so thought I would try manual, really adds another dimension to the game. Didn't go full realism cause I like ships camera too much. I can only get hits using the 90 attack from Wazoo's tutorial, even then still have a few that go astray. As to mods (stock sh3) tested a few. The ones I like so far are "Hitman new compass graphics", "ABs decks awash", "Sonar room sound mod" and one where it sounds like the radio op is cycling through frequencies. We received a Convoy contact report last night so the crew have had 4 hours of stirring martial music to get them in the mood. ![]() Forgot to add the most important one "SH3 Commander" |
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#24 |
Watch
![]() Join Date: Jun 2009
Posts: 18
Downloads: 0
Uploads: 0
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I tried opening the torpedo hatch, it really made a huge difference in my accuracy! I can't believe I didn't think of that before.
![]() I tried out the GWX mod, the graphical improvements are amazing! Although I found the campaign changes somewhat confusing. My first mission threw me off the coast of Africa without any idea where I was supposed to go. ![]() ![]() SH3 Commander was very useful. I liked it. |
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#25 | |
Watch
![]() Join Date: Jun 2009
Posts: 18
Downloads: 0
Uploads: 0
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I was always afraid to turn the music on, thinking it would make me easier to detect underwater. Do you know if it makes a difference or not? |
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#26 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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As far as gramophone music goes, it makes no difference at all to enemy ships. Same goes for the depth finder ping. The AI doesn't hear either one.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#27 | |
Watch
![]() Join Date: Jun 2009
Posts: 18
Downloads: 0
Uploads: 0
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Good to know about the gramophone and the depth finder. I always assumed they would give me away. |
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#28 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Welcome back Herr Kaluen!
BP |
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